I’d
just started college when the Saw series became a Halloween staple and looking
back on it, one of the first things I think of is how the guys at the dorm always mixed
in those movies into the Halloween Night Marathon we’d have playing from
evening till some point after midnight (usually by the time all the pizza,
candy and booze took their effect). I’m bringing this up because we’ll be
wrapping up this year’s Halloween with a look at what some would consider the
eroge equivalent, and Mangagamer’s upcoming acquisition from Clock Up come
November 27, 2015: euphoria.
Pros: Interesting plot set up, the characters (for the most
part) are pretty interesting, good artwork, very good music and voice acting.
Cons: Not sure if Rika’s character is supposed to be
annoying or not and whether that’s a good thing either way, the demo ends.
WTF?!: Wonder how many guys would be thinking that in this
position…
The
plot of euphoria begins with our protagonist, Keisuke Takatou, waking up to
find himself and six women, all of whom he’s at least acquainted with, trapped
in a strange white room. A mechanical voice then informs them that the reason
for their entrapment is to participate in a game that is also their only hopes
of getting out. The game’s rules are:
As outrageous as the rules sound, the group is soon given a
demonstration of what happens to those who refuse to participate and makes it
clear participation is the only way to make it out alive.
I admit
while this game’s plot premise sounds (and if you browse euphoria’s very NSFW web page, looks) like it’s just there in order to justify its extreme H content
(plus the demo ends on two samples of it per chosen heroine) but the story
content of this demo does hint at what could be some interesting story to come.
For instance, you can tell very quickly that there’s something slightly off
about Keisuke (even before it’s brought to light) in how strangely analytical
his narration comes across and it leaves you wondering just how the unlocking
events will affect him as the story goes on, and the mystery of the game itself
from its purpose to who’s behind it also makes for a plot thread you want to
follow. I have heard there’s significantly more story from here so hopefully
they’ll be enjoyable, plus I have a couple theories already and only time will
tell how close those guesses are…
Speaking
of which, the other characters (click here for profiles) they’re mostly
interesting as the demo content does a good job establishing their
personalities based on their varying reactions to what the game entails. There’s
typical reactions like with Kanae and Rika, an attempt at rationality from Aoi,
but the most interesting are the unusual ones from Rinne’s seeming apathy
towards the game’s rules and Nemu’s amusement with it all. It gets you
interested in seeing how this could factor into their route’s plots and the
character reveals and development that will occur. About the only flaw here is
why I just said “mostly”, basically the one heroine that’s hard to get
interested in is Rika. The reason for this is while her reaction to the game’s
events is typical it’s overplayed to the point of making the character
annoying, the equivalent of that one annoying character in the horror movie
you’re just waiting to see panic and run away from group and into the waiting
jaws/claws/knife/chainsaw of the monster/killer. The thing is I don’t know if
Rika’s character is supposed to be annoying or not; whether this is a character
we’re supposed to feel sorry for and it’s just not written right or a character
I’m supposed to root for bad things to happen to. The full game will probably
better establish this though I’m kind of leaning towards the latter since
there’s some scenes of Nemu trolling Rika while she’s fretting over the
prospect of participating in the game and they really do make for a good
chuckle.
In the
area of presentation, euphoria looks to do really well. The visuals shown in
the demo have been good from the background CG with some good detail to the
facility, to the character models, to the manga-esque artwork for the choice of heroines screen, to the “very detailed” CG…I’ll explain
later. In the sound department the demo shows we can expect good on both
fronts. The music does a good job establishing the atmosphere, particularly in
making the facility the characters are trapped in feel unsettling. The voice
acting is all good, with the voice actresses doing a good job portraying the
emotions of their characters. It also helps that we have some really good voice
actresses to listen to including Ringo Aoba as Nemu, who some of you may
recognize as Qoo from the Osadai games and Kanade from Deardrops, Mei Misono as
Aoi, who some of you may know as Momoka from Eroge! as well as Nellis and
Nadine from the Kyonyuu Fantasy series, and (despite my problems with the
character so far) Yukina Fujimori aka Konoha as Rika who many of you probably
recognize as Nene from Eroge!, Ruseria and Elicia from the Kyonyuu Fantasy
series and Konomi from Princess Evangile.
As for
the ero scenes, they’re good though I should remind you that since this is
considered the eroge answer to Saw (though to be honest I’m more reminded of
the Zero Escape series) expect scenes of the hardcore variety and what you see
in this demo are just the tip of the iceberg. There is an option in the game to
make some of the more “nastier stuff” like scat and gore not show up, but
you’ll still need to read about it.
In Conclusion:
The
demo for euphoria does a good job showing that we’ll probably have something to
be thankful for the day after this Thanksgiving. From its interesting plot premise
and characters to the excellent artwork, music and voice acting, I get the
feeling we won’t be disappointed. A shame this game couldn’t make it for
Halloween though as according to this interesting little interview witheuphoria’s Chief Graphics Designer, we may have a zombie in the game.
And
with that we bring another series of Halloween Reviews to a close. My apologies
if it seems a bit scanty this year as I did have a really good import game
planned to review go along with this demo impression and just got to the True
Route last weekend…and then a nasty head cold came along and each day up till
today made my head feel something in common with the many pumpkins being carved
into jack-o’-lanterns. Hopefully I’ll have more to offer next year, but for now
a very Happy Halloween to you all!!
Well I
knew I’d be getting to this game eventually, and considering what this game is
perhaps known for the most Halloween makes for a very fitting time to review
it. I say perhaps because the other
aspect to this School Day’s fame is from its initial Japanese release by
Overflow on April 28, 2005 (since then it’s been ported to PS2 and PSP and
given an upgraded PC rerelease) it was advertised as a fully animated game
where you could make choices that could change the plot and take it in many
directions. When I first started hearing about this game was also about the
time I was getting into Bioware’s games (I still hope for another Jade Empire
game, someday…), so hearing that there existed an eroge with a similar sounding
concept definitely caught my interest. Of course when JAST announced they’d be
releasing the game (and to top it off it would be the upgraded version hence
the “HQ”)through cooperation with a fan translation group (turned legitimate
nowadays)called Sekai Project who’d been working on it prior to that I was very
excited to try School Days HQ out on its release date of June 28, 2012. Now
that I’ve played it I can say it’s a very interesting game with several things
to like, but…
Pros: Interesting core cast of characters, animation is good
where it counts, very good voice acting.
Cons: Too much plot diversity, game’s writing seems more
interested in rewarding one type of choice over the other, not as “fully
animated” as advertised, animation is not very good in some parts.
WTF?!: A movie adaptation of The Silmarillion exists in this
game’s universe?! I have so many questions as to how that’s possible. Even
aside from the legal issues from the Tolkien estate, I want to know how they go
it into one movie. I mean there’s so many time periods that book covers from
the creation and theft of the Silmarils (not to mention the very world’s
creation) to the War of Wrath, the fall of Numenor and Gondolin, not to
mention…*
*Our
apologies, but it’s been decided to cut off the author’s ramblings here as uncut
it goes on into triple digit page length. Please enjoy the rest of this review.
School
Days’ story begins with a student named Makoto Itou, who secretly admires a
girl named Kotonoha Katsura, who rides the same train as he does to their
school. In a twist of fate, one of his classmates, a girl named Sekai Saionji,
discovers his crush and decides to help get the two together. After a period of
time it seems Sekai’s matchmaking pays off, but while helping Makoto and
Kotonoha get together Sekai develops feelings for Makoto herself.
Aside
from the beginning of the game doing a good job establishing Makoto, Kotonoha
and Sekai as characters, School Days writing strength for all three stems how
well it uses system of many choices and their subsequent branching paths to
show the multifaceted aspect of them and how well it’s integrated into the
game’s episodic structure. It really is interesting to see your choices bring
out the best and worst of these three (and some of the side characters) and
everything in between. It’s rare that you see an eroge take this route with its
characters, but this game pulls no punches in how your choices can result in
one of these characters getting pushed not only into acting downright
despicable, but also outright breaking them into murderous insanity. That’s not
a joke or exaggeration, with the right choices any of our three main characters
can end up on a path leading to a psychotic break down with differing but no
less disturbing results. While I admit this aspect has over time become a
little too gimmicky for this game over time (which we’ll get to later), these
aforementioned routes are presented well enough in terms of writing and visuals
to be the factor that earns School Days a spot in this year’s Halloween review
series.
That
isn’t to say the game is all dark and disturbing, as School Days does have its
share of light moments, though most of them are in the beginning, and as I said
before you do get to see the characters at their best. This ranges from good
character moments such as a scene between Sekai and her best friend Nanami near the end of one of Kotonoha's routes that does a good job showing the two as friends willing to support each other when things get bad to even subtle character development that can have you
considering the quality of the characters as people and how their redeemable
qualities stack up against their negative ones. For this reason I recommend not
using a walkthrough on your first playthrough; just pick whatever choices feel
natural or make sense and see which path you end up on. It’s a good way to gain
the right impression of the characters and from there you’ll better appreciate
the other routes, be the outcomes good or bad.
Before
we get to the flaws, I guess I should address something that many consider a
flaw: our protagonist, Makoto Itou. Ever since School Days registered on the
eroge community’s radar, Makoto has been called (at least one of) the worst
and/or most despicable protagonists of all time. Having played the game…I have
to say that while I can understand why some may feel that way, I don’t. Part of
the reason is because I admit I kind of identified a little with him at the start.
I was socially awkward myself through most of high school so I could understand
why someone might act that way, especially taking into account that despite the
required characters’ age disclaimer in this game the characters in this are
written as teenagers and actually act like them. That isn’t to say I was 100%
okay with our much maligned protagonist as there are quite a few moments of his
that did make me shout “Really?!?!” at the game and some of these were when I
was trying for a “good” Makoto playthrough. Finally there’s the fact that
Makoto’s overall portrayal is dependent on the choices you make;he can be a decent guy if you make the right
decisions and an unlikable person if you make more irresponsible decision. I’m
almost tempted to say this would be like holding it against the MCs of the
Bioware games if you play Dark Side/Renegade/Way of the Closed Fist (I don’t
think Dragon Age has a choice label), but that’s not quite the best analogy
and why brings us to our next subject…
The
main flaw School Days has in the writing department is the fact that as
impressive as its many choices and subsequent plotlines are, they’re also a
double edged sword in how there’s simply too much of it. What we have here is a
problem that’s essentially the equivalent of a problem many open world games
suffer from: lack of focus on everything in between the beginning and end
portions of the game. This is a problem because while the many paths show us
different facets to the main characters and subsequently bring up interesting
plot points, we don’t get any more focus than the bare minimum on most of them,
which is really too bad because these plot points have so much story potential.
For example, in one of the harem routes one of the plot points that comes up fairly
often is how Sekai’s friends aren’t particularly fond of Kotonoha, and while
this does serve the purpose of showing how much one of these characters cares
about Sekai even to a fault the plot point is essentially dropped once she and
Kotonoha begin sharing Makoto, leaving the player wondering how this would
affect Sekai’s relationship with her friends since it’s obvious this would come
up eventually considering how the story goes.
One
more writing flaw also stems from the choice system and it’s also the reason
why the aforementioned Bioware analogy doesn’t fit:the game’s writing favors you making the more
“irresponsible” choices when it comes to Makoto’s actions. Basically more
interesting stuff happens storywise if you have Makoto do the more thoughtless
thing over what would be considered a “good” choice (though admittedly there
are still interesting plot points going that path, just not as many). Now I
know with that statement some of you are probably rolling your eyes, laughing
or about to point out my contradicting my earlier statement regarding Makoto as
a protagonist, but let me explain. My problem isn’t with the actions
themselves, my problem lies with the fact that one type of choice was given
more writing attention than the other. I admit this could be me being spoiled
by more modern games that use choice to determine character action, growth and
story progression and through that School Days may simply be showing its age,
but it’s still off putting all the same, especially taking into account this is
supposed to be the expanded version of the original release. Still, I don’t
even have to look to the aforementioned triple A titles for comparison, there
exists an eroge about the same age as SD that does a better job on the writing
front in regards to story for both sides of the moral choice system, and it’s
been updated about as much too. It’s called MinDead Blood.
Regarding
the system, the game does well in making the fact that it’s designed to be like
an interactive anime to be as user friendly as possible. You can pause almost wherever
you want (in some key scenes you can’t for a while) and you can also fast
forward at whatever speed you like (which does make for some amusing sounds
hearing scenes fast forwarded through) or skip scenes all together. Perhaps the
only real flaw here is you can’t pause during choices, but you are given enough
time to make a choice and sometimes not picking until the time runs out leads
to interesting results.
In the
area of presentation, School Days HQ is kind of a mixed bag and nowhere is this
more apparent than in the visual department. While there a good number of
scenes that are very well animated (which thankfully apply to major story
scenes)there are also a number of cases where the animation just isn’t very
good. This ranges from cases where the studio obviously recycled character animations
for the character’s more day to day conversations, to many awkward pauses in
conversation which I’m not sure are intentional or the game trying to remember
where in the story branch tree it’s at to what are essentially flick flubs where
you briefly see characters in scenes who aren’t supposed to be there like the
far end side of their character portrait. This brings us to another visual flaw
in that this game isn’t as “fully animated” as advertised.
Aside
from the aforementioned recycling of character animation for conversations,
School Days HQ has a far more noticeable break in its “full animation”: the use
of still images during some conversations. Now I get animating a game like this
is expensive and of course cuts need to happen to stay within budget, but
seriously, I think they could have done better than what we have pictured above
which looks like a screenshot from an early PS2 game and barely looks like it
fits in this game. Even taking into account these stills are supposed to be for
background purposes, it seems strange that Overflow wouldn’t draw still images
that would better match with the game and just use some visual tricks to make
it less noticeable as a still image like having the camera pan to the left or
right as the characters’ conversation moves along. I know this may seem like
nitpicking to some, but bear in mind advertising aside this is supposed to be
the upgraded version. Kind of makes you wonder what the old version looked
like…
In the
sound department, School Days HQ fares much better. Everyone in the game is
voiced and their VAs turn in pretty good performances. The music’s pretty good
too, though I admit I can't name any tunes since for some reason this game lacks a music gallery.
As for
the ero scenes, they’re overall just okay and the reason is only some of them
are well animated. The ones that aren’t have a noticeably cheap and rushed look
to them that kind of make you miss the animated ero scenes featured in games
from studios like ZyX and even softhouse seal since those may have just been
looped images but they still looked good. Plus there are cases where the
character voices and their lip movements match up about as well as a Godzilla
dub.
Still,
so as not to end the presentation on bad note and since it’s in the spirit of
Halloween, there is one scene category that School Days HQ does not mess up on:
the bad ending death scenes. Like I said before, the right route can lead to a
character’s psychotic break and from there the game is not shy at showing the
(literal) bloody culmination of it all. Let me leave you with a little sample
image below and I promise there’s more where that came from…
In Conclusion:
School
Days HQ is an overall decent game with its good points showing just how much
ambition was behind it in its creation. Sadly as impressive as its plot with
multiple branches is, its noticeable lack of writing to support such a level of
plot diversity leaves its story stretched thin. In the end I’d say it’s worth playing but it’s
still a bit disappointing in getting only a decent story when you can clearly
see the potential for a much greater story there but not taken advantage of.
Final Score: 6/10 Above Average
Author Recommendation: Try it Out.
As for
the anime (talking about the show as I haven't seen the OVAs)…it’s okay. Admittedly it’s one of those love it or hate it kinds of
shows and while I kind of lean towards the latter I can understand why the
former appreciate it, usually as a deconstruction of harem style anime as one
could easily make that argument about the game being that way with similar
tropes in many VNs. My reason for not being all that fond of it kind of has to
do with its being an adaptation of the bad end routes, not because of that
though, the reason being the entire purpose of the adaptation just seems to be
so it can lead into an all new death scene that was created for the anime. This
is where we get to that bit I mentioned before, while I get that the death
scenes are more or less what made School Days famous I think the creators may
have let it become too much of a gimmick and let that get the focus for the
anime and thanks to that the look at the characters is more on their negative
aspects over the positive ones. To be fair though, the manga adaptation also
has some of that too but manages to pull it off better from a writing
perspective. While I recommend the manga over the anime when it comes to
adaptations I will say one point in the anime’s favor is how interesting the
story of its death scene’s censorship inspired a certain meme concerning boats.
Aside from the fact that said meme makes a nice shirt (no pun intended) I won’t
say anymore and suggest googling it if you don’t know what I’m talking about as
it’s something has to be believed.
Seeing
as it’s Halloween, what’s Halloween without some schlock? So for that we’ll be
turning to good old Black Lilith for what can also qualify as a sci-fi creature
feature of sorts in Armored Warrior Iris, originally released in Japan on March
24, 2006 (digitally with the physical release following a week later) and
released in English by Mangagamer July 18, 2014 with a physical release on May
4, 2015. Some of you may remember Space Pirate Sara and the praise I had for
it; it had a decent plot in between all its ero scenes and a likable heroine. I
bring this up because one of the writers for this game wrote for Sara as well.
So with that surely there’s the same level of quality, right? Well, sort of,
but…
Pros: Good story concept, the intro’s really good, Iris is a
decent heroine, very good art for the characters, mechs and aliens, good voice
acting.
Cons: The concept has been done better in another game, a
certain important plot element is given minimal addressing, can’t save at the
“customer” selection screens.
WTF?!: While “this is no Zaku” it sure goes down about as
quick as one.
In
Armored Warrior Iris, you play as the titled character, Iris Rebel, a first
class space cop who takes down space criminals throughout the galaxy with her
partner, Mei Li Naceri. While on a routine mission the pair’s mechs are shot
down and Iris is captured, taken into hostile territory to a city known as Dark
Town to be sold into slavery and ends up being forced to work as a prostitute
by the city’s leader Bozuk and under the supervision of his top servant Riruru,
who bears an uncanny resemblance Mei Li. As she tries to find a way out of this
situation, Iris must also figure out the fate of her missing partner…
I admit
that this story doesn’t sound like much, but in all fairness AWI does put in
some effort into establishing its main character. The game’s prologue does a
good job introducing Iris and is convincing enough in showing that despite the
main events of the game she is pretty badass. In fact the story segments in between all the
ero scenes help at giving her some character as depending on some of the
choices you make can alter her outlook slightly, which become especially
noticeableas the endings approach.
Speaking of which, aside from the many bad endings there are two possible
endings where things turn out well for Iris: a good ending and an evil ending,
the former being canon though the latter is still worth looking at since it
does have a couple minor but still interesting extra bits of info about Iris
and Mei Li’s group. Also well done are the interactions between Iris and Mei Li
as thanks to those scenes it is easy to believe these two as being partners and
from that you are curious to find out what happened to the latter character. If
only the revelation were handled better…
Since
we’re starting the flaws I figured I might as well start with the
aforementioned (and don’t worry, I won’t spoil it): while what happened to Mei
Li is one of the main plot threads, the revelation isn’t handled all that well.
We’re given an answer, but it’s not given the appropriate treatment a
prevailing mystery should have (even taking account this is a nukige). We’re
basically just given a brief explanation and then the plot moves on to the
ending. It also leaves a couple plot holes regarding some stuff we’re told that
we now have to accept as false too. Sadly can’t give any specifics without
spoilers.
Moving
on the root of AWI’s flaws is if you’ve played Space Pirate Sara then that may
weaken the experience of the former. Basically AWI is a proto-Sara since while
the characters are different, the structure is very similar. Our main heroine
is basically trapped in a hostile location at the mercy of its ruler, you’re
given the choice of what ero scenes are to occur while she plots her escape,
and we have a heroine in a similar position who could be a potential ally. The
thing is with Sara being the later game it manages to do it all better: Bozuk
is a pretty flat villain compared to the twins as he lacks the writing that
made them intimidating, there’s a stronger purpose behind Sara’s enduring the
events the twins force her into choosing among while with Iris it’s more like
biding time until an opportunity arises, and while Iris and Riruru interact far
more than Sara and Sylia do the latter pairing manages to have better chemistry.
On the
technical side I’m afraid there’s another aspect where AWI falls short compared
to SPS. While you select what type of ero scene is to occur, you can’t save at
the selection point unlike in SPS. This creates a little bit of an
inconvenience since in this game scene selection determines what ending you get
so when you want to save at a branch point you have to save at some point
before the choosing and when you want go a different path you load to that
point and then use the skip function toget to the selection point. I admit this isn’t a big issue, but it is
still a bit of an annoyance.
In the
area of presentation Armored Warrior Iris does pretty good. The artwork is really
good for the characters, who have a design style somewhat reminiscent of anime
from the 80s and 90s, and more especially for the aliens we see in this game.
That’s basically the qualifier for why I picked this for Halloween:a number of the creature designs are based on
(and probably tributes to) alien creatures from various scifi movies. This
ranges from obvious ones like Bozuk being based off the Hutts from Star Wars or
a Martian based off the ones from scifi comedy Mars Attacks to ones that are a
bit more obscure like a background alien in a CG being of similar design to a
certain alien from one of the Star Trek movies. I admit it may be a flimsy
justification, but hey, don’t we all have at least one creature feature in our
queue of movies set aside for this month?
Of
course there is one more aspect of the art department that’s worth mentioning:
the mech designs. While admittedly we only see them during the prologue, they
make for a good window dressing, especially with one action scene we get with
them and their obvious Mobile Suit Gundam inspiration. Really makes you wish
Black Lilith would make a game in a Gundam-esque setting…
In the
area of sound AWI does good enough. Its only problem is the music is
forgettable, but thankfully that’s barely noticeable thanks to the good voice
acting for our two heroines. Of the two
I’d say the one who does the best performance is Iris’ VA: An Kasuga, who some
of you may recognize as the voice for Mizuki from Kansen 3, Makoto from Kansen
4 or Sigurd from Valkyrie Svia.
As for
the ero scenes they’re all really good, provided you’re into the dark stuff.
I’ll say when it comes to the different types of scenes you’ll see AWI is about
as diverse as Sara, though in an interesting difference from the latter you
won’t get much of an idea as to what kind of ero scene you’re going to get from
the selection screen, which only tells you what species the client is. It’s an
interesting way to make the player see one thing from Iris’ perspective, being
as in the dark as she is as to what’s to come with each choice. What makes this
an interesting difference between the two games is how it’s a different but
still somewhat similar approach to the ero scene choice:Sara could only choose by category and what
the choice would entail on that front would be for her to find out.
In Conclusion:
Armored
Warrior Iris is an overall decent dark scifi nukige. It has a likable lead and
it’s well drawn and acted. Its main problems are its overarching mystery is
given a pretty lackluster solution and if you’ve played Space Pirate Sara you
may feel like you’ve played a better version of this game already. Still I can
say it isn’t bad for what it is, and admittedly it is interesting to see for
yourself what aspects of AWI would be better used in Sara. Just don’t go in
with high expectations and you probably won’t be disappointed.
Final Score: 6/10 Above Average
Author Recommendation: For Fans Only.
As for
the anime, it’s actually a pretty good adaptation that follows the good ending
path. We also get some additional scenes that would have been nice to see in
the game like some mech action in the first and last episode and I have to say
the anime does the Mei Li mystery reveal a little better. That’s not to say
this is a perfect adaptation: there are some animation flubs here and there
where the animation doesn’t look as good as the rest and for some reason not
only is the prologue skipped over but so is the good ending’s epilogue.
Strangely there is a DVD extra scene but it isn’t an adaptation of the epilogue
which seems strange since if the point of that extra was additional H content
then the epilogue had that and it would have been more memorable than the
throwaway scene we got instead. I guess that would be one more win from Iris vs
Sara as the latter’s extra scene was an epilogue…even if it wasn’t in the game.