Friday, October 17, 2014

Playable Import Games for Adults Halloween: Coμ - Kuroi Ryuu to Yasashii Oukoku -



Coμ - Kuroi Ryuu to Yasashii Oukoku - Review
               

                It’s back to PC and 18+ now for our next entry in this year’s Halloween reviews and the game we’ll be looking at is far more fitting for the month as it’s a game about monsters: from towering creatures of destruction…to human beings. Released on October 22, 2009 in Japan by Akatsuki Works with a complete fan translation patch released on July 24, 2014 by Amaterasu Translations, Comyu –Kuroi Ryuu to Yasashii Oukoku/Black Dragon in a Gentle Kingdom – was a game that garnered much attention after its release for a critically acclaimed story from the creators of another well regarded game released by the same company, Rui wa Tomo wo Yobu. Now that it’s more accessible is this game as great as the Japanese VN community made it out to be? Well…

Pros: Good story, memorable and overall likable cast of characters, great artwork, excellent music and voice acting.
Cons: Akihito’s narration, true route has some pacing issues and leaves a few questions, Hisoka’s route is full of problems, unwinnable heroines, some ero scenes have some story problems.
WTF?!: I wonder if anyone would be opposed to an Izawa route if they ever make a fandisk?


                You play as seemingly average student and self-proclaimed feminist Akihito Mizuwa who one day sees a mysterious girl at the top of a building who appears to be singing, an urban legend known as Girl A. Days later Akihito finds himself called to a rooftop by this mysterious girl and finds four others there for the same reason. Suddenly they’re attacked by a large monster fully intent on killing them, but before it can something blocks its attack. A great black dragon appears before them and proves to be their salvation as through controlling it they are able to destroy the attacking monster. However, it may also be their eventual doom as there are many more monsters in the city controlled by those who have no qualms against using them to kill and should their black dragon be destroyed all five of them will die.

                If there’s one thing you can say about Comyu is that it’s without a doubt a very interesting game. The very premise of a group of strangers suddenly given the power to summon and control a monster and learning how to work together whilst getting adjusted to a newly revealed world of other people with the same kind of power is enough to get a reader’s attention and the writers do their best to capitalize on that spark of interest. The explanation of the setting from the monsters called Avatars to the diverse community of connected summoners is integrated with Akihito and the rest of the group getting to know each other. The former is presented in a way that’s easy to understand and remember and the latter character moments are mixed in not only to better introduce the characters but also to keep the setting introductions from feeling like an info dump as their reactions to this information and each other is interesting and funny at times. This brings us to what I feel is the strongest aspect of Comyu, the characters.

                Comyu sports a pretty sizable cast of characters (click here for profiles) and for the most part does a good job utilizing them for each story it wants to tell per route. While the core cast receives the lion’s share of character development and humorous scenes every character with a portrait is given the necessary writing to be at the very least somewhat memorable from Gasai and his dream of attaining a kingdom by his own hand to the troubled Yoshimori. Each character has their own story be it big or small that in some way ends up featuring in the grand scheme of the plot and either way it’s interesting to read about and not too complex for you to either forget or mix up with another character’s.  Of course Akihito and co. are still the stars of the story as aside from developing them the game does take a good look at their varying backstories, ideals and desires and manages to tie all that in with the themes explored in the story.

                Comyu’s overall theme is “what does a group of people do with the power to summon a monster?” and it answers that by taking into account the differing factors that would determine what each group would do and pretty much turns them into sub-themes such as differing ideals, a want for some extraordinary form of excitement or entertainment, greed, or revenge to name a few. In doing so we get some fairly well written story segments from light hearted jokes on common tropes from anime and movies to the seemingly endless depths people can sink to when given such destructive power that can be used almost at a thought and that latter category features quite a bit in Comyu’s story. Trust me when I say even though there’s a lot of genuinely funny scenes and character moments this game’s story is not afraid to visit some pretty dark places; just playing the common route would be enough to show why I picked this game for a Halloween review. Scenes showing, for example, killings that range from singular to en masse, outright betrayal, and even social commentary on society’s almost inhuman habit to ignore or even hide horrible occurrences for the sake of normalcy contrasted with an almost equally inhuman fascination the masses have for the misfortune and/or death of others if it can be in some way justified do a good job in showing that in Comyu not all the monsters are the summon-able kind. 

                Concerning Comyu’s routes, my preference is as follows:
1)      Mayuki
2)      Kagome
3)      Benio
4)      Ayaya
5)      Hisoka

Not sure if this is going to get me the treatment Frankenstein would expect from any village, but the reason I like Mayuki’s route the best is because I found it to be a more entertaining read than the other routes. Yes, I’ll admit it stands out by being more lighthearted than most of the other routes but it never feels contrary to the game as it does have moments that fit it thematically. What this route does right is its consistently good character moments from some really funny interactions between the core cast to some really good chemistry between Akihito and Mayuki, helped especially by the fact that Mayuki has some of the funniest lines in the game. The route also has a story that’s a bit easier to follow and get invested in and while I admit the finale isn’t as grand as Kagome’s I walked away from this route with more of a feeling of satisfaction in the end.

Now that we’ve reached Kagome’s route let me make something clear: I consider it to be a very good route and worthy enough of being Comyu’s true ending. The story revelations that occur over the course of the route are well implemented and some even manage to be surprising, Kagome and Akihito have really good chemistry that does a great job in enhancing the plot’s establishment of the two as partners willing to do everything in their power to protect the other and to top it off the writers do a good job paying off their initial presentation of her as this interesting, powerful and mysterious character who’s essentially the “magnificent bastard” (for lack of a better term) of the group by making sure the revelations and story focus match with her character and make for an interesting read. It also helps that this route features some of the best action scenes in the entire game. Having said all of that one would wonder why the route is in second place. One reason has to do with the pacing; part of it has to do with the fact that it’s the longest route in the game, but the problem for me is I think the route is a little too unrelenting.
Don’t get the wrong idea, I understand Kagome’s route is the darkest of the routes and being the true route it would have high stakes for Akihito and co. and does. My problem is it doesn’t provide much relief as once the story moves forward it’s pretty much a long hard march to the end with very little in between the battles and struggles for the group to survive. I get why it’s that way as the writers were probably trying to keep things intense and exciting but with how long the story is it gets exhausting after a while. To the route’s credit it does try by putting in a couple short humorous scenes and there is a bit of a calmer scene just before the final battle, but it still feels like it could have used a little more of that. The other problem with Kagome’s route is that while it’s the true route it leaves some unanswered questions such as some regarding the origin of the Avatar summoning along with its history as presented in the game, why no connector group has taken their summoning outside the city, what happens to a minor character who appears briefly in the route but we never see or hear from her again. There is one more problem but I’ll be discussing that later since it’s not confined to Kagome’s route. Suffice to say Kagome’s route it still a really good route despite its problems and is very much worth all of the route reading necessary to unlock and read it.

Benio’s route I consider to be good to as it excels at its function as the introductory route (you have to read it first to unlock Hisoka, Mayuki, and Ayaya’s routes). It introduces most of the key characters well, Benio herself is a surprisingly likable character, and while she and Akihito don’t have the strongest chemistry their interactions are still an interesting read. The main problem I have with the route is the ending; it just feels like the route ends because the story runs out of steam than a natural conclusion. Ayaya’s route is basically a joke route, but I admit the jokes it has to tell are genuinely funny. The reason it ranks below Benio’s is because it’s a really short route and it doesn’t really have much to contribute to the overall plot aside from the appearance of a character who’s kind of important in Kagome’s route.

As for Hisoka’s route…I have to say it’s just an okay route to me. It has an interesting premise and the story elements it covers that end up important in Kagome’s route are a good read. One of its major problems concerns Hisoka herself; it’s not that she’s unlikable character it’s just that there isn’t much to her character. While I get she’s of the character type with very limited emotions and the story does have a good reason why she is that way, Hisoka is a good example of how if you aren’t careful that can also result in a character with very little if any personality. I know this sounds contrary to my praise for this game’s characters, but let me explain: Hisoka is still memorable but only for her role in the story rather than anything about her as a character except for her backstory. If this were for a side character I wouldn’t have a problem, but for a main heroine: a character we’re supposed to have some attachment to, this doesn’t help the story. Another problem is there’s kind of a forced aspect of the buildup to the finale of the route. I can’t really say what it is without spoiling anything but let’s just say it something that comes off as a way to make the final battle that occurs harder for Akihito that just comes off as too convenient. One in particular actually creates a gaping plot hole where we have a character pretty much become an enemy of Akihito and co. with a very convincing scene that has you believe this character means business…and after that said character vanishes from the plot never to be seen or heard from again in the route. Sadly I can’t really advise skipping this route because it is pretty important reading for Kagome’s route and you have to clear every heroine’s route to unlock Kagome’s anyway.

Moving on to story flaws not confined to just one route, there’s really just one that I’d call major: Akihito’s narration. What we have is a narration so broody and pretentious it would put an entire school district’s worth of high school creative writing class students to shame. I understand Akihito’s backstory would result in him developing a personality to think in a manner like that, the problem is over the course of playthrough after playthrough it feels like too much, especially with the repeated phrases. These phrases show up with the frequency of an annoying commercial and depending on your tolerance may surpass said commercial annoyance level. I’d make a drinking game joke, but I’m honestly worried someone might take that as a serious challenge and literally drink themselves to death. You will see the phrases “this is a gentle kingdom” and “I remember the red color” more times than you can count; so many times you may end up seeing red yourself. 

The only other story flaw I can give is the all too common one in VNs of unwinnable heroines. There’s a lot of female characters Akihito interacts with frequently that do have grounds for a route if not hints at interesting story possibilities. There’s the smart mouthed student detective Kururi, Gasai’s trusted subordinate Yoruko (and a route for her would mean more focus on Gasai, which would by itself be a good story), the Round Table organization member Nanase, the morally ambiguous avenger Rondo (and there’s possibilities with her friend Iroha), and even the school nurse Hanako (I haven’t listed Haru because it probably wouldn’t fit her character). I’d say maybe we’ll see a fandisk someday but considering Comyu came out in 2009 and the writers have long since moved on to writing other games I wouldn’t hold my breath.

In the area of presentation Comyu does extremely well. The artwork is really good from the character design to the CG that provide such a good drawing of key events you’d wish it were the still shot from an anime. There's also a neat little character effect that's used in either summoning or battle that kind of reminds me the effect the Persona games use when their persona's attack scores a critical hit. Also well designed are the Avatars, admittedly more the unique ones like Akihito and co.’s Red Eyes Black Dragon Babylon than the generic ones that don’t really belong to anyone important. The music is also really good as it does catch the mood for each scene very well and the voice acting is excellent all around.

As for the ero scenes, they’re good as ero scenes. The only problem is some of them fell a little forced into the story, almost like the creators were just trying to fill a quota. Strangely the heroine with the most ero scenes is Benio while true heroine Kagome only gets two.

In Conclusion:
                Comyu is an overall very good but flawed game. Its dark storyline and cast of memorable and likable characters definitely make it a worthwhile read and its great artwork make it equally worthwhile for the eyes. I will admit there are story aspects that leave more to be desired and at times the dialogue of our main character can get annoying, but at the end of the day it’s a game that I’m glad I played and finished.

Final Score: 8/10 Awesome
Author Recommendation: Buy it now.
               

Friday, October 10, 2014

Games for Everyone Halloween: Xblaze Code Embryo



Xblaze Code: Embryo Review

                For our next Halloween review we’ll be taking a departure from PC and make a move to consoles as we look at spinoff/prequel to the BlazBlue fighting game series, Xblaze Code: Embryo. Released for PS3 and Vita in Japan on July 25, 2013 by Arc System Works and in the US June 24, 2014 by Aksys, Xblaze stands out a bit from the main series by being a pure visual novel rather than a VN/Fighting game hybrid. At the time of its Japanese release there was some debate over whether we would see this localized, but considering Aksys had released VN games for consoles before (and still do) and BlazBlue is one of its most well known series the general consensus was it would only be a matter of time till a western release. Obviously that was proven right, but the question is whether or not we got a good spinoff worthy of its connection to BlazBlue yet able to stand on its own. I’d say pretty much, but that will require some explaining…

Pros: Interesting story, likable characters, TOi is an interesting way of unlocking scenes and routes, good artwork, decent music.
Cons: True ending kind of sequel baits, Kuon and Mei’s routes suffer a little bit by being obviously not canon, glitches make the omake route unplayable, some translation issues.
WTF?!: Maybe it’s just because of Es’ dress style and ahoge, but at a lot of points she and Touya bear an uncanny resemblance to…


                Set 150 years before the events of BlazBlue: Calamity Trigger, you play as mild mannered average Japanese high school student, Touya Kagari. On the way home from his part time job Touya passes by a part of town that was cordoned off from the public after a mysterious disaster occurred there ten years ago. After hearing a strange sound he decides to investigate and comes across an injured man who he immediately moves to help. However the man suddenly attacks Touya, calling him an enemy and then begins to use a strange power with intent to kill. Touya’s life ends up saved by a small sword wielding girl in a blue frilly dress named Es, an agent of the Mitsurugi Agency. This begins Touya’s involvement in a series of events with magic, super powered psychopaths, secret organizations and a mysterious object called the “Grimoire” that everyone seems to be searching for.

                Okay I know this seems like an odd choice for Halloween as I will admit this is more of an action/fantasy than anything else but there are some nice little horror-ish segments including the dark atmosphere during the scenes at night when Toya and Es are patrolling the city, the concept of the Unions slowly losing their humanity as they advance in stages, and the insane killer Ripper. 

                One good thing you can say about Xblaze’s story is it takes full advantage of being a prequel set a good while before the BlazBlue games. It basically tells a story that ties in well with main series but can stand well enough on its own. I say “well enough” because having at least some knowledge of the BlazBlue series makes the story more enjoyable, especially when you start hearing names of characters, places and things that match with stuff from said series or even see some story related things that look very similar to something you saw from BB and wonder if there’s a connection or not. Bear in mind I am speaking as a fan, but regardless of whether it can fully stand alone or not Xblaze’s story is a good one as the plot does at least manage to stay interesting as it moves from episode to episode (which is how the story is formatted) thanks to its overarching mystery and its likable cast of main characters (click here for profiles).

                I should note this about the characters, if you’re not into anime archetypes then this game might not be for you. The main cast is pretty standard for an anime from our main character Touya as your average guy being thrust into an unbelievable and dangerous situation that somehow comes with being put into what’s practically the start of a harem anime to one of our heroines, Mei, fitting the tsundere heroine role to a T. Thankfully Xblaze does a good job at writing the characters  as what they lack in originality they make up for in being distinct from one another, memorable enough that you at least can remember their motivations and quirks, and likable enough that you want to keep reading about them. I will admit some might not like that Touya isn’t really much of a “tough guy” kind of character, especially because advertisements kind of portray him as Ragna’s predecessor (which they’re not wrong in, but…), but if you can look past that the character’s still likable and several of the heroines have their share of awesome moments.

                In the area of flaws I will admit Xblaze has some apparent ones. For starters while the true route has a good conclusion, the sequel baiting it leaves on is a tad annoying. I realize a sequel has recently been announced, but since there isn’t a solid release date yet or a guarantee of localization it’s still a tad irksome. Another story flaw is one that usually comes with VNs with a true ending route: of the four routes of the main game (Hinata, Es, Kuon and Mei) two of them, the routes for Kuon and Mei, aren’t (Hinata’s is tied to Es’ which is the true ending) and it shows. While Kuon’s route doesn’t suffer from this as much as Mei’s since her route’s story has some more apparent fan service (I’m talking about the story kind…though Xblaze certainly does have the other kind too) for BlazBlue fans both routes have story moments that pretty much indicate the route’s events aren’t canon. I can say though that neither or the routes are bad though and they, like Es' and Hinata's do a good job at the very least of forming a bond between Touya and the chosen heroine (will admit I like Kuon's better than Mei's). Finally, while not exactly story related, Xblaze does suffer from some…translation issues. Bear in mind I’m not usually the nitpicky sort when it comes to translations, for me as long as the translation isn’t engrish I can let it slide and while I can do this for the most part with Xblaze I can’t help but get a bit annoyed at lines that have me say or think “That’s not what ________ said!”. This happens mostly with Touya where at times the translation of what he says either doesn’t match the tone of voice or comes off as barely matching translation-wise. I’ll admit this probably isn’t going to be much of a flaw to any who aren’t familiar with Japanese (I should point out all spoken dialogue is in Japanese, there’s no dub) but still…
                In the system area, Xblaze has an interesting way of implementing plot diversity through use of the TOi (Technology of Interest) application. It’s basically an app Touya accesses in the game that’s somewhat similar to the cell phone in Steins;Gate except in this case you’re just viewing news articles and blog posts that update at certain points in the game. Depending on what articles you look at or don’t look at determines what scenes you see and ultimately what route you start. It’s an interesting way of doing things different from the standard “make a choice” system of your typical VN and it also helps in getting the player a bit more immersed in the game’s universe too. Also for anyone worried the function skip already read text stops the moment TOi updates with new articles even if you have read them in a previous playthrough so you don’t have to worry about potentially missing important articles.

                Before we move on from the system aspect of the game, Xblaze has one problem on that front: glitches. Fortunately this doesn’t happen in the main story but there’s an omake story that you can unlock using a code and from what I’ve played it’s actually pretty funny. I say “from what I’ve played” because the omake route is very crash prone and somewhere around the third chapter you can’t go any further because no matter how many times you reset, no matter where you save, the game will crash. It’s a real shame because like I said the route is a funny one, especially since it does a good job turning key traits of each character into a hilarious joke trait like how effectively Es’ deadpan voice is utilized to convey some really silly sounding lines but doesn’t sound out of character for her.

                In the area of presentation Xblaze does a good job. The artwork is good both for the character design and background, the voice acting is all good and the music does a good job setting the mood for each scene, though I will admit it isn’t particularly memorable.

In Conclusion:

                Xblaze Code: Embryo is an overall excellent tie in to the BlazBlue games that manages to tell a story that’s at least good enough on its own. While I admit it doesn’t break any new ground its story is still a good read supported by a likable cast, even enough to make up for its flaws, though it would be nice if the omake route were fully playable. If you have either a PS3 or Vita then this is definitely worth picking up.

Final Score: 7/10 Great

Author Recommendation: Buy it now.

Thursday, October 2, 2014

Halloween Demo Impression: Cartagra



Cartagra ~Affliction of the Soul~ Demo Impression

                Been a slow year for me on the eroge front, but I will not forget my favorite holiday month (the Christmas season lasts more than a month so it doesn’t count), so let’s get this year’s Halloween off to a start with a look at MangaGamer’s little teaser of our next (and long awaited) visit to Innocent Grey’s series of bizarre and grisly murders provided to us September 12, 2014 (and the 25 for Linux and Mac): Cartagra ~Affliction of the Soul~.

Pros: Story so far is very interesting and well-paced, characters are interesting too, excellent artwork, great voice acting, excellent combination of music, writing and imagery to establish atmosphere.
Cons: The demo ends, gory details (literally) are not for the faint of heart and stomach.
WTF?!: And I thought Ragna the Bloodedge had screwy siblings…


          
   Set a few years before Kara no Shoujo, Cartagra has you playing primarily from the perspective of Shugo Takashiro, an ex-cop turned freelance detective who ends up taking a case at the request of his former boss. He is to find a missing girl named Yura Kozuki at the request of her twin sister, Kazuna. Coincidence or not unbeknownst to Kazuna, Shugo and Yura had been involved in an intimate relationship before the former was sent off to fight in what would later be known as World War 2. Meanwhile a series of gruesome killings have been occurring and further events begin dragging Shugo into that investigation as well…

                As someone who has played part of the game (a little past where the demo ends) I can say from those past impressions and the pleasant retread provided by this demo that this is definitely a game worth reading if you like murder mysteries, especially if you liked Kara no Shoujo. The story is well paced and wastes no time in pulling you in and the characters are so far interesting enough that you want to read more about them and the core cast likable enough that once the killer starts striking closer to home for Shugo you will start to feel that sense of dread for each major character’s safety (and desperately fight the urge to check the profiles for KnS 1 and 2 for any signs of said characters). The mysteries themselves are also an interesting to read: the search for Yura because of both Shugo and Kazuna’s connections and circumstances regarding her and the murder mystery because not only do you want to see the culprit caught but also because there’s undeniable morbid curiosity at just how he or she will go until caught. There’s also the strong possibility that the two cases are connected so of course you’ll want to find out if it is and if so how that could be. Perhaps it may be tied to that mysterious cult forming in the slums…

                That’s not to say the game’s story is entirely grim darkness and bloodshed, there are several light hearted scenes of the characters interacting that not only provides much needed relief from all of the aforementioned but also helps in getting you to better know and like the main characters (and make the inevitable character deaths all the more painful). The best example would be in our main heroine, Kazuna, who provides a cheerful and upbeat personality that’s likable and makes a good contrast with Shugo (and to what we see of her Toji) without feeling out of place in the story. In some ways she’s reminiscent of the main heroines of the Phoenix Wright series, though not quite as over the top.

                Obviously with all this praise you’re probably curious of and story problems. For me I didn’t have any aside from the demo ending. I will however say that if you’re not into murder mystery stories where the victims suffer particularly gruesome ends then this is probably not for you. If you’ve played Kara no Shoujo and thought that was your limit then be warned, in some ways Cartagra makes its successor seem tame by comparison. Aside from a more graphic description of how the murders play out there’s also how things can happen to some of the characters depending on the choices you make. I’ll keep things vague so as not to spoil anything, but in one ending I got Shugo ended up getting into a…very unpleasant series of events that he survived, but…

                In the area of presentation, Cartagra so far seems to do just as well if not in some ways better than its sequel. While I admit KnS wins out in the art department (as expected seeing as KnS came later and Miki-san’s drawing has improved over time), the artwork is still really good. The sound department is where this game looks to be really shining as not only are the voice acting and music excellent, but as you’ll see during many key scenes the sound, imagery and writing seem to work in harmony to establish the perfect atmosphere for their respective scenes be it the feeling of walking through a shady area of town while investigating, the feeling of dread as the murderer prowls the streets, or even a satisfying pounding of street punks by resident bad ass Toji. Thanks to that you’ll at the very least come away from this demo remembering how many of the scenes were able to make you feel and for any kind of game that is an accomplishment. There's also the benefit of at least one case of seiyuu star power as I'm pretty sure that's Joji Nakata voicing Arishima.
                As for the ero scenes (yes you can view a couple ero scenes if you make the right choices). They’re good, though you may feel a tad cheated at the end of one of them (though seeing as this is a free demo, you get what you pay for ^_^).


In Conclusion:
                Cartagra’s demo does a great job of showcasing the game to come; its writing, artwork and sound all indicate that the finished product will be at least as good an experience as Kara no Shoujo. I hope all who read this will join me and others in preordering this upcoming Halloween treat if they haven’t already. If my words aren’t enough to convince you then by all means download the demo here and see for yourself (and warning NSFW content).