Shinsetsu Ryouki no
Ori Dai 2 Shou Review
In
light of how my look at the latest entry into the Kansen series turned out
I think that’s enough for zombies for this Halloween. Let’s move on to a genre
I sadly neglected last year, that of the good old fashioned murder mystery (the
Kara no Shoujo review I wrote and posted to a now dead blog the year before that so
it doesn’t count). For that we return once
more to Caligula Soft and the sequel to Shinsetsu Ryouki no Ori (which
I reviewed previously): Shinsetsu Ryouki no Ori Dai 2 Shou, released in
Japan on May 1, 2009 and like its predecessor is a remake of a game from Nihon
Plantech, Ryouki no Ori Dai 2 Shou, that was released back in January 1997.
While I found SRO to be a decent (though kinda disappointing) game, its sequel
shows definite signs of the creators doing everything they could to make
improvements. Overall, I can say their efforts succeeded as Shinsetsu Ryouki no
Ori Dai 2 Shou is superior to the first game in almost every way.
Pros: Good story, the
setting and characters are built up well, good artwork, good music and voice
acting.
Cons: Playthroughs can get tedious after a while, after three
routes there’s nothing new to add to the mystery, some heroines routes are too
short, some character portraits could have used variation.
WTF?!: Joji Nakata, are you and Norio Wakamoto having some
kind of competition to see who can play the most bizarre characters?
Set
many years before the events of the first game, SRO2 has you play as a younger Takeshi Saito, the
security guard who helped the MC of the first game (sorry, he’s not voiced by
Norio Wakamoto this time). Takeshi has
just taken a job as a security guard at the amusement park, Fantasien. It’s not
long until he becomes well acquainted with the many employees of the park, and
with so many of them being beautiful women the job seems perfect. However, all
that changes with the sudden death of one his coworkers and the incidents that
follow make it obvious that there’s a killer at work somewhere in the park who
is more than ready to kill again. Can
Takeshi unmask the killer and prevent more deaths? Could the killer’s motives
be tied to the suicide of an employee years ago, or could there be more to the
park’s past than some of the other employees are letting on?
Improvements
from the first game can be seen soon after you begin the main story of SRO2.
For starters, the story pacing is more relaxed so as to get you familiar with
the amusement park setting and so you can get acquainted with the large and
diverse cast of characters. I know I praised the first game on similar lines,
but in this case you interact with the employees of the park a great deal more
than you did the employees of Zeroshiki giving them more fleshed out
personalities and the interactions Takeshi has with them help in creating a
more genuine feeling of these people being his friends and coworkers than with
the MC of the first game. This also helps in strengthening the effects of major
story events that occur later such as the first murder, with the shock and loss
felt by everyone who knew the victim even a little.
I would
also say that I found Fantasien to be a better setting than the Zeroshiki
Department Store for three main reasons. The first reason ties in with the
characters being so well established because through getting to know them you
also remember where they work and since in some cases the characters have an
affinity with the theme of the area they’re assigned to or the costumed
character that they’re acting as which helps on both fronts memorability and
giving insight into the characters. Second the park’s layout is simpler than
the store was, not having multiple floors to it and having less locations, but
comes off as an improvement because not only are the locations used more in
being the settings for plot related scenes but also in giving you a sense of
familiarity with the park and through that when the time comes for Takeshi to
investigate you feel like you’re in his shoes using his familiarity with the
park to look for clues to solve the mystery. Finally, the setting has a more
open feel to it being a park rather than a large building and it gives a better
feel for the passage of time in the story with its shifts from morning to
afternoon to evening to night being visible while in the first game your only
real indication was your in game clock.
Another
improvement is that I think the mystery is better written into the plot. While
there are some similarities in terms of how they fit into the plot structure,
such as the mystery being kept in the background until late in the game, it
works better in SRO2 for a couple reasons. To begin with there’s more than one
mystery that Takeshi investigates and over the course of the game where you go
and who you talk to help to slowly reveal whether they’re connected or not.
Also considering Takeshi actually knows the murder victims, there’s more of a
sense of personal obligation to solve the mystery, whereas in the first game
the MC was only trying to solve the mystery because it was his job. It also
helps that there isn’t a true end route so the game’s story doesn’t have to
hold very much back in terms of plot reveals, plus there’s an actual presence
to the culprit this time. In the first game the culprits didn’t give much of a
sense of their involvement until the end when they’re revealed, while in this
game a combination of scenes that seem to give glimpses of the culprit and
looking into the mystery behind a character who seems to be the most likely
suspect give you a sense that Takeshi actually has a suspect to pursue.
Speaking
of Takeshi, he definitely makes for an improvement over the MC of the first
game in having an actual name that we can hear him be called by and more of a
personality. While he is a bit of a
goofball and pervert, the writers were able to pull that personality off
(unlike in Kansen Ball Buster) by balancing that out with good interactions and
scenes with the other characters and by showing when things get serious
storywise so does our hero and it feels both believable and in character. I should also point out that the decision to
tie the two games together by making Takeshi the main character of this game
was a good one. While he did feature prominently in the first game there wasn’t
much we knew about him personally, which not only gives room for backstory but
also making it that pretty much any heroine could be his love interest without
any danger of breaking canon. Unfortunately the one downside to this being a
prequel is this game seems to take place before the Cthulhu mythos themed
section of the park from the first game was built, so those awesome sounding
attractions mentioned but never shown in the first game are doomed to remain a
mystery.
Speaking
of the heroines, I guess I should list my route preferences, but I should point
out one big improvement on the subject of routes: there’s no true ending. As I
just mentioned with the tie in on Takeshi’s end having room for any route to
take place before the first game, SRO2 takes full advantage of that by allowing
each route to be their own story and essentially leave it up to the players to
decide for themselves which route they’d prefer and several of the endings drop
enough hints towards the first game that you can argue for the possibility of
the route leading into it. While some routes have different outcomes to the
case depending on your choices, there’s nothing that specifically denies any of
the other routes. Having said that, let’s talk about the routes and my
preferences for them:
1)
Tie between Kazuko and Hikaru
2)
Makiko
3)
Shizuko
4)
Tie between Kyo and Miyuki
5)
Yukari
6)
Yuko
7)
Tamami
8)
Sakura
9)
Hiromi
(and before anyone asks about
Moemi’s route I can’t rank it because I couldn’t unlock it and both walkthroughs
I consulted did not help)
The
reason I like Kazuko and Hikaru’s routes the same is for two main reasons, the
first being they both have really good chemistry with Takeshi and the second
reason is that they both have a personal tie to the main story’s mystery in
their own unique way. To better explain the former, in Kazuko’s what really
helps is we get to see the relationship between her and Takeshi progress
differently in how the two become a couple fairly early in the game and the route
does a good job of portraying them as two people who just simply click together
well. The first murder and events that follow actually fit well with this
route’s story structure by using those story events to interrupt the
aforementioned romance plot and using that as a point to explore both the
mystery and a certain aspect of Kazuko’s backstory that ties in with it.
Concerning Hikaru’s route it follows the more traditional structure of her and
Takeshi not getting together till late, but does it well by not only building
up their relationship but also giving her a bit of involvement in the main
story that ends up leading into a reveal that ties her to a major part of the
mystery. It also helps that with the right choices she can help in dealing with
the villain in a very satisfying (and karmic) way.
Makiko’s
I rank second because it makes for a good follow up to Kazuko’s in how it
reveals something new behind the case (incidentally I recommend first playing
Kazuko’s route and then Makiko’s).The interactions that she and Takeshi share
are interesting and I wish I could discuss more specifics on that, but then I
would potentially spoil the route so all I can say is they’re good. I will say
that the route has an interesting look at Dracula to tie into its main story
theme (so there's another thing to link this to Halloween). Also the conclusion of the route is satisfying if somewhat bittersweet.
Shizuko’s
route is good mainly because the relationship between her and Takeshi is well
written with the two having some very amusing interactions. While you can get
her involved with the case at the end, it feels a little tacked on considering
its optional and the reason why she gets involved is a tad on the flimsy side.
Kyo and Miyuki tie for fourth place because they both develop an interesting
relationship with Takeshi, but they also share the same weakness of this
occurring a little too late in the game with only the bare minimum of scenes to
make the relationship believable. It’s a real shame considering that both
routes introduce some interesting ideas about the two heroines such as Kyo’s
picking the role of a Valkyrie at the park as a way to put up a front of inner
strength in the face of her own personal problems or Miyuki dealing with the
aftermath of a murder occurring in the park she was in charge of.
Yukari’s
route I found to be decent as it does a good job setting up the relationship
between her and Takeshi, but its problem is that it doesn’t do enough on that
front as their interactions while interesting are few and it seems odd that her
involvement in the murder case is so limited considering her job at the park.
Yuko’s route is similar in that regard, but it also suffers from starting too
late to actually give her route much story. Tamami and Sakura’s routes are
essentially joke routes, though Tamami’s is better mainly because she and
Takeshi interact more. Strangely you can get Tamami involved in the case at the
end if you make certain choices, but it feels really out of place as there
isn’t really much of a reason given for her involvement whereas at least a
somewhat plausible reason was given for Shizuko.
As for
Hiromi’s route…I have to say I’m not even sure if I should even call it a route.
Really it’s more of an ending than a route since the only interactions she has
with Takeshi are story related and don’t really help to establish any sort of
relationship between the two. It also doesn’t help that none of the scenes
portray her as a very likable character, especially when it comes to the ending
itself. The ending is literally a few sentences explaining that after the
mystery is solved she and Takeshi become a couple (simply because), an ero
scene, and that’s it. I don’t think I’ve ever seen a “route” this lazily put
together before but the idea that anyone would let something like that pass in
this day and age is perhaps the scariest thing in this game.
Aside from
some of the routes suffering from being too short, the main story problem SRO2
suffers from is that after you’ve cleared 3-4 routes there isn’t anything new
to add to the mystery. From there the confrontation with the villain is the
same, there aren’t any new revelations, nor can you expect much contribution
from the remaining heroines to the main plot. With that all you’re really playing for are
the scenes unique to the remaining heroines for their routes and sadly they
aren’t very many in between all the stuff you’ve already read. This sadly makes
replays tedious after a while and for a game that features so many interesting
characters it’s too bad interactions with them are so limited.
Concerning
the system, SRO2 doesn’t have the same character movement exploration that the
first game did and instead uses a standard system of clicking a location on the
map to go to it and there you may meet certain characters or find a clue. A
certain amount of time passes for each location and some events are only
available during a certain time length. The removal of the old system might at
first seem like a step backwards, but honestly it helps to make replays less
tedious than they were in the first game where not only did you have to
repeatedly go to the same places at the right time but also move to and check
the right spots in those places. I’ll admit selecting places over and over just
to skip through several lines of text gets tedious too after a while, but at
least there’s less repeated busy work.
In the
area of presentation, SRO2 does well on almost every front. The music’s good
and the voice acting is great all around. Everyone but Takeshi is voiced and
their VAs performances all do a good job at bringing the characters to life
from Hikaru’s cheerful personality to the wackiness of Tamami and Han (and
speaking of which in the case of that pair we get top performances from Miru
and Joji Nakata). The artwork is just as good as if not at times better than in
the first game, though I should point out there is one hiccup in the art
department: some of the character portraits have very limited poses and/or
expressions. The character that gets this the worst is (ironically) Hiromi who
has only this one single character portrait throughout the entire game, and
through most of the game the only emotion she shows is anger.
As for
the ero scenes, they’re certainly a lot better than in the first game with them
being longer and some of them having more CG.
Character Profiles:
Makiko Kitazawa:
One of the main cast for the Dracul Castle attraction,
Makiko is quiet and introverted girl who mainly interacts with Shizuko. Has
recently begun dating one of the cast members in the Artemis Land section of
the park, Makoto Kajiwara.
Shizuko Kanzaki:
Another of the cast for the Dracul Castle and Makiko’s
friend, Shizuko is the daughter of a high standing family and graduate from a
top notch school. Began working at Fantasien out of a desire to experience more
varieties in society.
Kyo Sasazuka:
Cast member in charge of the Viking Ship attraction in the
Odin Land section of the park, Kyo is a very popular cast member mainly thanks
to fitting her Valkyrie costume and role so well. She and Inoue, Takeshi’s main
co-worker, appear to be dating.
Kazuko Shimamoto:
In charge of maintenance in the park, primarily the
electrical equipment and the vehicles for the park’s parade events, Kazuko is
basically a more behind the scenes member of the park’s cast. Currently single
and looking for a boyfriend, she takes an interest in Takeshi early on.
Hikaru Hizumi:
Cast member in charge of the Ghost Home attraction and a
dancing performer during the park’s parade events, Hikaru is a cheerful and
energetic young woman with dreams of performing in on stage musicals. While
usually a confidant person, Hikaru is actually plagued by self-doubt in regards
to her dancing talents and whether it’s enough to achieve her dream.
Tamami Miyashita:
Waitress for Fantasien’s Chinese restaurant and friend of its
chef, Han. Tamami is quite skilled in martial arts and usually practices her
newly learned techniques on Takeshi.
Sakura Midorikawa:
Saleswoman for the pastry shop Milky House in the World
Bazaar section of the park, Sakura’s looks and friendly personality have made
her very popular with the guests. Currently single though that may be due to
the fact that Sakura is infamous for her terrible cooking that is so bad it’s
considered a danger to all living things.
Yukari Sakuma:
The main operator for MAOS (Multiple Affairs Operating
System), a computer system that monitors and runs the major functions of
Fantasien, Yukari is now also in charge of monitoring Takeshi as he’s new on the job.
Miyuki Amano:
Fantasien’s head manager, Miyuki has been an employee of the
park since the beginning and achieved her position through years of hard work.
While devoted to her work, she has started to question some of her superiors’
decisions especially in the aftermath of the first murder. Outside of work, her
main pastime is betting on horse races, with very little success.
Yuko Kurumizawa:
A rookie detective working on the murder investigation,
Yuko’s casual manner and dress don’t exactly fit the bill for a police officer,
which tends to annoy her superiors. Takes a liking to Takeshi soon after
meeting him and asks for his assistance in finding the culprit.
In Conclusion:
In Shinsetsu
Ryouki no Ori Dai 2 Shou we have another example of the original game being
surpassed by its successor. It has a more interesting mystery, a better written
cast of characters, the setting and exploring it is better, and best of all
there’s no true route that invalidates the other routes. It does have its
imperfections such as some routes getting more writing attention to it than the
others and replays can get tedious after you’ve cleared three or four routes,
but certainly not enough to ruin the experience. Even if you didn’t like or
play the first game, I’d still say it’s worth picking up considering its
aforementioned improvements and its being a prequel doesn’t spoil anything from
the first game.
Final Score: 7/10 Great
Author Recommendation:
Try it out.
As for
the anime, it’s a good three episode adaptation, covering most of the key parts
of the original game’s story. If you haven’t seen it yet but want to check out
the game first then I recommend playing Kazuko and Makiko’s routes first since
the OVA is kind of a combination adaptation of both routes and will spoil
things revealed in said routes. I’m saying kind of because some things that
happen in the anime don’t happen in either route or in the game at all, but
fortunately these changes work. I will admit I do find it odd that they give Tamami more involvement in the story than she had in the game whereas Shizuko and Hikaru are barely in it. A difference between the anime and the game
that I find interesting has to do with the tone of the ending: the OVA’s tone
is one of tragedy at the community formed by the many employees of the park now
irreversibly broken by the deaths that occurred while the game’s endings (most
of them) end on a more hopeful note, acknowledging the tragedy of the events
but showing that Takeshi and the route’s heroine together have the strength to
move past it and hopefully to a better life.
Also,
just to mention it, there does exist a manga adaptation entitled “Remains of
the Darkness” but I haven’t been able to find any copies of it to say whether
it’s good or not. The few pictures I’ve been able to find seem to show that it
follows Shizuko’s route, but I can’t really say I’m that interested mainly
because if I want an abridged take on the game there’s the aforementioned OVA
and the manga’s artwork ranges from okay to bad fanart level.
This game sounds pretty rad. Unfortunately, I lack the ability to read Japanese, and will be forced to await the slim hope of a future translation.
ReplyDeleteThanks for the review anyway.
You're very welcome though if you're really interested in this game and seeing it localized then please feel free to go to Mangagamer's request thread and join me in asking for them to try for licensing it. If they see there's interest in the game they might just do so. The thread can be found here:
Deletehttp://forums.mangagamer.org/viewtopic.php?f=2&t=10
So, was the manga adaptation bad? The art does look like crap, though.
ReplyDeleteDo you still remember the heroine routes, BookwormOtaku? Can you tell me?
Also, do you think the game's outdated? Just curious.
Delete