Kara no Shojo – The
Second Episode Review
Happy
Halloween, folks!! For our final entry
in this year’s review-athon ,we return to another franchise, this one not
requiring knowledge of Japanese to play, Innocent Grey’s delightful little
murder mystery universe. The entry is none other than Kara no Shojo – The
Second Episode, released in Japan February 8, 2013 and released in English by
Managagmer October 30,2015 with a physical release July 1, 2016. Given how the
previous game ended a sequel was inevitable but shortly after the game’s Japanese
debut things took an interesting turn. Several Japanese players and importers who played the game had mixed or
negative reviews which was surprising, at least to me. While Innocent Grey is
far from perfect I’d yet to hear anything that consistently critical of their
releases and considering how good KnS was, I was curious how such an
anticipated sequel could be so bungled. Still when the English release came
about I kept an open mind and was even hopeful that what I’d heard was wrong
after enjoying the demo. No after playing the game I can say that while a good
game overall, KnS2 is one of those sequels that isn’t as good as its
predecessor even if you can clearly see and appreciate its efforts to surpass
it.
Pros: Returning characters are as enjoyable as before, some
of the new characters are good, there are some really nice twists in the
mystery plotlines especially at their conclusion, story does a good job
building off plot elements from previous games, great artwork, excellent voice
acting, good music.
Cons: The pacing, a lot of the new characters are on the
bland or forgettable side, most of the ero scenes feel unnecessary, the true
ending has issues.
WTF?!: No joke, she means that literally…
Kara no
Shojo – The Second Episode takes place two years after the first game with our
protagonist, Reiji, continuing his usual detective work while on the side still
pursuing the hanging mystery around Touko Kuchiki. While helping the police
investigate a new series of serial murders, Reiji soon finds himself taking a
suicidal suspect in the case, one Masaki Tomoyuki, under his care and strangely
enough under his wing as an assistant. As the pair dig further into the case
they begin finding connections not only with a religious cult on the rebound
since its collapse in the aftermath of the Ueno murders but also with a strange
series of events and ritualistic killings centered around a curse from an angry
god that occurred in an isolated mountain village known as Hitogata during the
early days of the Second World War. Meanwhile, the escaped culprit from the
murders two years prior seems to be making moves of his own, but to what end is
anyone’s guess…
With a
plot summary like that I had a hard time believing KnS2 could be bad. The
premise of Reiji investigating a curse based murder set in a remote village
sounded perfect: a change in setting and murder mystery type that are almost an
opposite of the previous game that has the added benefit of giving some
Higurashi vibes. True, it did seem like hanging plot thread from the last game
would be put to the side, but it’s kind of to be expected since barring really
creative writing it you can’t really make a whole game’s worth of story out of
that, plus you would want to give the new story room to be its own thing. In
fact at the start of the game things seem to be going in the right direction,
it was good to see returning characters again while new plot threads were being
established, especially with the new character: Masaki…but then we soon run
into the game’s most apparent writing flaw: the pacing.
Okay, I kid it's not that bad, but KnS2 has a habit of slowing down its plot in order to
establish future story elements that feels kind of forced. Ideally, when a
story slows down to build things up it should either feel natural or be
apparent at first but quickly pull you in by its own merits that you don’t mind
it. KnS2 doesn’t quite hit either for a few reasons and these reasons are very
apparent early in the game with a flashback arc that starts soon after the
introduction. This flashback is a slow and overly long arc that many who have
played it will nod sympathetically at you the moment you bring it up. I myself
was warned about this part of the game, but I did try to give it a fair chance
and am willing to admit there are good parts. The beginning I found interesting
in seeing how a remote Japanese village is affected by World War II and how
even though the setting is distant enough talk of the war still reaches that
far and even affects some members of the community. It gives the setting some
good flavor and while it’s there it does make for a nice contrast to the
peaceful viewpoints of the setting’s main character. Also the arc’s last part
gets interesting as it sets the stage for the murder mysteries in the present.
The problem is soon after it focuses more on the everyday occurrences in the
village alongside preparations for an upcoming festival that drag on and on. It’s
supposed to establish how life is in the village and the function of the major
families in the village and how the children of those families relate to their
relatives, but only the parts that pertain to the central characters: Ayato,
Naori and Satsuki are interesting the rest feel like information that you’re
only reading because it’s required. That last part isn’t an exaggeration as
quite a bit of the overarching case does depend on you knowing most of what the
flashback explains. It’s too bad learning this is a slog since the plot
revelations that come of it all are really good. It really makes you wish this
part had the story and characters to not have you constantly wondering when the
story will return to the present. And speaking of which…
Okay,
let me make something clear: the new characters introduced in KnS2 aren’t bad,
but aside from the ones who are central characters the rest of them are just
bland and for an Innocent Grey game that is a significant flaw. Generally the
side characters from previous Innocent Grey games have been interesting in one
way or another from the playful Rin of Cartagra to the adorably silly Tsuzuriko
of the first Kara no Shojo, but in this case I can only think of a few
memorable side characters and this out of many. Some of them have aspects to their characters with interesting potential
but those aspects are either not used much or the story doesn’t do any more
than one might expect. While it’s good that the central new characters don’t
fall into this, it’s still a problem for several reasons. First these side
characters are supposed to be supports to the new story built around the new
characters; give the new setting places such as the village life or a sense of
uniqueness. I realize considering how KnS2’s story goes a feeling of dullness
and/or stagnation is fitting for the village but I’m not sure if being able to
perfectly capture that is good at least for the start of the story. Second,
having the side characters be bland doesn’t give you much investment in them,
which makes the story moments when some of them die have little impact compared
to the previous games. In those games you usually felt bad when their
characters died, heck Cartagra was even able to make you feel sorry for an
initially unlikable character’s death with a pretty well put together “we
hardly knew ye” segment following that character’s funeral. In KnS2, the most
you get from one of these characters’ deaths is a “well, that’s too bad…then
again it’s not one of the characters I was really invested in, so…” kind of
feeling.
All that said, once you get past
the flashback the game does get better as it builds from what it establishes to
not just tie into the mystery being followed in the present but also set things
up for what for a while seem like B plots to eventually connect with the main
plot. These are done fairly well and lead into plot twists that I really didn’t
see coming (though I admit there is one mystery with a disappointingly obvious
reveal). This is helped by some good character interactions, especially between
Reiji and Masaki whose back and forth between each other make for not only make
for good character chemistry worthy of a good buddy cop movie but also make for
a good setup for a potential passing of the torch to Masaki for main character
status in future games in how Reiji does end up mentoring the other in his own
way. This leads into Masaki doing some investigation of his own in later scenes
from his point of view that, while showing he is still an amateur at it Masaki
does have some potential as a detective. In all the ways KnS2 ends, that does
seem likely, and speaking of endings…
Once
again this is a game where I can’t do a route ranking because in Kara no Shojo
2 there aren’t really any routes just endings: most of them bad endings, 1
normal ending and the true ending. The bad endings are a mixed bag of including your
typical dead end, endings which give a sudden premature end before taking you
back to the main menu, endings that manage to mix tragedy and with a
chilling outcome pretty well and a decent bittersweet conclusion. The normal
ending just concludes the main story and the true ending acts as a continuation
from that point. Personally I like the normal ending better since I feel it
makes for a better stopping point than the true ending, but we’ll get to that
after I explain the latter a bit more.
Despite what flaws I feel it may have, I will admit the unlocking of the true
ending has an interesting aspect to it. While it’s unlocked after finishing the
normal ending, you need to start over from the beginning to see it and in doing
so you get a nice new opening and unlock some new story sequences from other
characters’ point of views that are for the most part interesting and do serve
to enhance the plot you’ve already experienced as well as answer a few
lingering questions from the normal end. There are a couple scenes that I feel
are unnecessary but those are pretty brief so I won’t count it against the true
ending path. What I sadly have to count against it though is even with the new
reading material the majority of the text is the same as before so expect to
have the game be skipping previously read text for quite a while at points. At
one point while the game was skipping text I literally had enough time to grind
a couple levels for my characters in Legend of Heroes: Trails of Cold Steel on
my PS3 before I got to new text and had to pause (and mute). While good stories
can leave you wanting more I don’t think this is quite how it should be done;
which brings us to my main problem with the true ending itself.
Okay, I’m going to do my best to be vague so as not to spoil things, but I can
say one thing in the true ending story arc’s segment is it does give proper
focus to the hanging plot thread from the first game, tying in well with the
few hints about it going on in the background throughout the main story and
bringing in a plot element said story that has interesting plot potential. The
problem is it leads into an ending that isn’t as conclusive as the normal
ending was. I’m not saying it ends on a cliffhanger or anything like that, but
it will probably leave you saying “Wait, that’s it?!” once the credits are done
rolling. Don’t get me wrong, my overall problem is not with the outcome that
kind of seemed like an inevitable conclusion even at the end of the first game.
My problem is that compared to the first game’s true ending it is just not as
good. Kara no Shojo’s true end did leave a hanging plot thread but it still
felt like a conclusion in that you had firm knowledge of where the characters
were in relation to how the case ended for good or bad. In KnS2 you’re not only
left wondering how this outcome will affect the characters but also with so
many questions about a newly introduced plot element enough that if I were to
make “five second sum up” of this ending it would include this (credit to
Linkara for making this a thing):
System-wise the investigation mechanic is back with your collecting evidence,
story details and even character connections based on what you examine which in
turn give you options of what to present to support certain choices and/or
deductions. There's also the return of the notes which explain various terms and references that crop up throughout which do make for a ice bit of extra reading if you're interested in Japanese history and culture. The system itself is good and works fine, but it feels underused in
part because of how much story occurs in between to actually use what you
acquire it that you would be forgiven for forgetting when the last time it was
you did this. Plus over the course of the game you’ll collect enough evidence
to fill a real life crime evidence storage room, but you’ll barely use any of
it. Maybe I’ve been spoiled by the Ace Attorney games in that of the evidence
you gather enough of it is used that there’s an entertaining of mystery
wondering just which of them will be the most useful, but I don’t remember the
evidence I gathered in the first game feeling largely superfluous.
In the area of presentation I can say that Innocent Grey hits it out of the
ball park once again. The artwork is fantastic as always for the characters,
event CG and background CG. The characters have a realistic enough look to them
but at the same time leave enough room to retain that range of facial
expression one can get from anime/manga style should a scene call for it
without it looking out of place. The event CG is always well drawn to capture
and express the events of that scene be it an emotional climax to a story arc
or the grisliness of the murder’s that occur, be they the act itself or the
aftermath that you investigate. In those latter cases KnS2 perfects the
presentation its set in previous games of using fragments of the CG to lead up
into the reveal for all the scene’s bloody horrific glory. The background CG is
just beautiful, each one creating a picturesque setting for each location. The
voice acting is phenomenal with everyone turning in a great performance
especially from Reiji’s VA who is none other than Junichi Suwabe the voice of
the Fate series’ mainstay Archer. The music is well put together as always,
portraying the mood various scenes perfectly from creepy sounding “Curse”, to
the ominous sounding “Together…” to the menu music you get upon clearing the
true ending which I will admit does a good job capturing the tone of the true
ending with it starting out small and somewhat gloomy but gradually building up
into a tune that seems to hold the possibility of hope for moving forward from
the events the true ending established. Finally the opening movies for this
game are a sight to behold; mixing in good music with some really well put
together visuals you’ll want to look at more than once for the pretty visuals
and to appreciate what they hint at in the story.
As for
the ero scenes…this is where I think KnS2 has another big weak point. There are
only eight of them in this entire game and only two of them you can argue have
any real necessity to the plot or characters. As ero scenes go they’re decent,
having good artwork and are well acted. The problem is with the remainder, four
of them are skippable depending on choice and two of those four feel like scenes
you’d access from the extras gallery like with some of Cho Dengeki Stryker’s
ero scenes. The remaining two, one of them being the first you’ll see, feel
completely pointless; you could remove those scenes and have no effect on the
plot whatsoever. The aforementioned basically as a callback to a plot element
from a previous game but it just gives off a “…did we really need to see this?”
kind of reference, while the other one I guess you could argue establishes a
character’s motivations for stuff that happens later in the story but we learn
it through character dialogue anyway and to be honest it’s effective enough
with that just being left to the imagination. Don’t get me wrong, I’m not suddenly
going into prude mode; I still affirm my favorite VN series as being the
Kyonyuu Fantasy games, but in this case it’s a matter of wanting better writing
around the ero scenes and when only two scenes really have that it’s definitely
a problem.
In Conclusion:
Kara no
Shojo –The Second Episode- is an overall good game and an experience I would
recommend to any who are invested in Innocent Grey’s murder mystery series or
want a good read (after reading the first game). It’s certainly a well-designed
game and on the design front it does top previous games in the series, but I
can’t say it’s a sequel that surpasses its predecessor on the writing front or
even breaks even with it on that front. If you can get past its pacing problems
then I’d say it’s worth getting, but its sequel status may make this one
Halloween treat accessible only to some.
Final Score: 8/10 Awesome
Author Recommendation: For Fans Only!
And with
that we conclude our 2016 Halloween Review-athon. Happy Halloween to you all,
and here’s hoping next year time (and circumstances) can keep this tradition
going.