Kansen - Clipping
Chronicle Review
It
appears like zombies themselves, even the Kansen series won’t be gone for very
long no matter what may try to return them to the grave. Let’s continue in our
Halloween 2016 review-athon with a return to Speed’s well known series with
Kansen - Clipping Chronicle, initially released digitally December 18, 2015 (there
was apparently a limited physical edition too) and given a later physical
release May 27, 2016. After the infuriatingly franchise disrespectful abomination that was Kansen Ball Buster things can go is up, right?...The
answer is “sort of” but as you’ll soon see, the series still has a ways to go
before a true return to form.
Pros: Likable characters, mostly good voice acting, good
artwork.
Cons: Slow story, endings don’t feel as conclusive as in
previous games, Misuzu is unwinnable, certain plot elements feel useless, a
neat reference to previous games ends up poorly used in the end, kind of a flub
on one VA’s front.
WTF?!: Glad to see Kansen’s getting into the Halloween
spirit.
Set at
the same time as the first, second and fourth games, Kansen Clipping Chronicle
follows Akira Shibue and his circle of friends who are among a group of school fitness
clubs attending a training camp. As time passes with potential romances
blossoming, Akira can’t help but get an unsettling feeling as word of unusual
happenings not too far from the camp start going around. Little does he or any
of those around him realize the horrors that await them as these events slowly
escalate to the inevitable outbreak…
Okay,
let’s get the main question out of the way: yes, Kansen Clipping Chronicle is a
way better game than Ball Buster. I also wouldn’t even call it a bad game, but
as I’m going to explain, it has problems. Still, let’s start with what this
game does right as I feel it’s enough for it to at least half stand on.
If there
is one thing that all the good Kansen games have in common, it’s having a
likable cast of characters (click here for profiles). Even an almost good title like Kansen 2 at least
focused on the likable characters and thankfully Clipping Chronicle has that.
We’re given a good intro of Akira and his circle of friends, learn their
quirks, some details of their lives back home, and it’s enough to get you at
least fond of them so when the outbreak does occur you have some investment in
their fates. While admittedly that sounds par for the course for this series
considering that in the last game we had Kasumi the failure clown (because
clowns are supposed to be funny…and/or scary) a cast of likable characters is
an accomplishment.
This unfortunately leads us into one of the problems CC has though: its story
is slow. Now bear in mind I’m saying this as someone who’s played every game in
the series, which all had slow starts so as to introduce their cast and
setting. Heck Kansen 3’s pre-outbreak segment is probably longer but it never
feels slow because in that case you’re getting to know the characters and
setting all throughout. Clipping Chronicle’s problem is after you’ve gotten a
good enough intro to everyone along with some nice interactions, it still takes
a while for the zombies to show up. While to some extent this is a problem
because the character scenes start to go stale, there’s a more noticeable
reason…
While I can’t prove anything I can make an educated guess that I probably
wasn’t the only one who disliked Ball Buster since if you take a close look you
can tell Clipping Chronicle likely had less of a budget than its predecessors.
This could be a sign of less faith in the series, especially considering how
long it took for us to see another Kansen game, or it could be because lately
Speed has been releasing shorter titles and CC got the same budget as one of
those, but either way the budget cut shows, especially in the writing. This
means that with a limited amount of money for voice acting there’s going to be
more scenes and lines for the unvoiced characters and as a result we get scenes
that don’t feel as lively as ones where the voiced characters are present (or
if they are their lines are short if they speak at all).
Once again this leads into another problem as despite the writer’s best
attempts to extend the story, Clipping Chronicle still feels short for a Kansen
game. While the pre-zombie part of the story is too long, the zombie outbreak
part is a little too short. With one exception (bad ends aside), the basic
structure is after the outbreak Akira and the heroine he’s with run for the
only visible shelter, get there and that’s it. There’s some struggle in between
with the zombies they encounter but it’s minimal at best, feeling more like a
checklist of tropes from the prvious games than scenes meant to have an
emotional impact. The reason for this is there’s only a short amount of time to
show how this affects the survivors before the credits roll, which again brings
us to another issue: the endings themselves.
Before we get into detail I should probably explain why I’m not doing a route
ranking. This is because CC’s routes are more endings than routes. Your choices
do determine which heroine Akira escapes with, but the in story circumstances
that establish it are hand wavey at best, especially since the true route
pretty much retcons both endings. If you were to ask me which heroine I prefer
then my answer would be Rui because not only is she one of the funnier
characters in the game, but she and Akira also have the best chemistry hands
down.
As for Riri…the reason she loses in comparison is for two reasons. The first is
because while a likable character in the end, she still feels too much like
you’re typical tsundere childhood friend heroine, and while I admit the game
does try something to make her different from the mold it’s not enough to make
her as interesting as Rui. This brings us into the second problem as what’s
attempted to make Riri’s character different is a love triangle plot that
doesn’t work because it doesn’t really go anywhere. It has the right place in
the story when it comes to establishing how it figures into Akira and Riri’s
back stories and actions as characters, but it’s not given nearly as much focus
as it should in the overall story in order to give it the right payoff. This is
especially confounded when the other part of the love triangle only shows up in
brief flashbacks and a very short unlockable extra scene with no real effect on
the plot.
Anyway, back to the subject of the endings, while the true route is the best of
them, having some actual tension and the characters taking a more proactive
approach to their survival, it too shares this same problem the other two
endings have: barely conclusive endings. All the other games in the series got
to the end of the outbreak in their endings (the ones that weren’t bad ends)
and at the very least established where the survivors were and what was in
store for them in the aftermath: good and bad. In Clipping Chronicle, the
endings leave the survivors’ fates somewhat uncertain and while that may sound
like the writers were trying something new the presentation comes off as the
endings feeling incomplete rather than ambiguous.
Finally these last two problems are minor ones, but problems all the same.
First, in continuing tradition from Kansen 5, we have another unwinnable
heroine in a mainly comic relief character named Misuzu Nenohi. In the game
there is a background written for her as a character, she and Akira do seem to
at least like each other as friends and there is an option at the beginning of
the game to say Akira is interested in her. Admittedly the choice is part of a
scene where the characters are joking around, but still…
The last problem concerns a certain reference put in for the previous games. I
won’t spoil what it is because at the start it is a pretty nice reference (and
no it’s not the one pictured above), but that’s only at the start. Basically at
the end of the true route it goes from a reference you can chuckle at if you’ve
played the previous games to feeling like the series is ripping itself off all
of a sudden. It’s too bad as this might have turned into a good plot element
and potentially something to lead into stories for future games in the series
if something more had been done with it on the writing front as this does
connect to a background plot element that’s featured throughout the series.
Unfortunately the way the true route’s ending goes makes it clear that all the
writers were interested in was trying to be clever about their references to
previous games.
In the area of presentation Kansen Clipping Chronicle does all right. The
artwork is good, another staple of the series, though once again budget
limitations rear their ugly head in how the game designers figured just a
reverse image of the same CG counts as another CG. Even if they were trying to
make the characters in that scene move it’s a laughable attempt at best. In the
sound department, the music is fine even if it is all music from previous
games. Thankfully, they don’t use any of Ball Buster’s unique tracks, so count
that as a positive. On the voice acting front, the voice actresses all turn in
good performances and we even have some familiar voices such as Ruri’s VA,
Alice Sakurai, who some of you may recognize as the voice of Kyonyuu Fantasy
series heroine Isis, and Himari who voiced Kanae in euphoria. Unfortunately for
the latter, I think there may have been a line flub on her end as there is one
scene where it sounds like she’s phoning in her lines. On the other hand it is
for an overly long ero scene, and maybe the intent was to show tiredness on the
character’s part. Speaking of which…
As for
the ero scenes, they’re pretty good. They’re drawn well enough at least and
mostly well acted, but some of them suffer from being too long. About the only
other complaint I have is for some reason Rui doesn’t have a “good” ero scene,
which while from a writing perspective makes some sense in that it would be
difficult to fit one into the main story, it could have been put in an epilogue
like in the first game…if the creators had bothered to make epilogues for this
game.
In Conclusion:
Kansen –
Clipping Chronicle is an overall okay return for the series. We thankfully have
a likable cast again and at least in the true route we have a struggle for
survival for the characters that feels like a Kansen game. Sadly its lacking
budget, inconclusive ending and shortness prevent me from declaring this a
return to form for the series. Hopefully future games can improve from here,
but for now we’ll have to settle for the latest game not being good, but at
least not being horrible. It may be the equivalent of “loser candy” as Gravity
Falls put it, but like said show demonstrated it is at least edible.
Final Score: 5/10 Average
Author Recommendation: For Fans Only!
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ReplyDeleteIn the end, we know nothing about the virus and how it started. It's a shame. The saga could have been developed in a muchbetter way but it didn't. For me the best game of the saga is Kansen 3, which only lacked a bit in the endings that I found to be quite good in Kansen 1 and 4. I haven't tried Ball Buster yet but it seems to be quite bad so I guess I'll skip it. I hope the saga gets more funds for a nice game in the future, without the flaws the last games have.
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