Otome wa Boku ni
Koishiteru Review
When
you play a particular game genre for several years you end up getting so used
to its tropes that you get this feeling of knowing what to expect whenever a
new game of that genre comes out. However, there will inevitably come a game
that will surprise you by doing something different from what you’d expect and
in a good way. This particular surprise was Caramel Box’s Otome wa Boku ni
Koishiteru, released by Mangagamer on November 23, 2012 under the title
“Otoboku – Maidens Are Falling For Me!” (in case you’re curious Otoboku is the
standard abbreviation for the game with the subtitle being the literal
translation of the original title). I admit I probably shouldn’t have been
surprised since after its original Japanese release of January 28, 2005 the
game not only received multiple ports and an anime adaptation, but was also the
second best-selling PC game in Japan at the time and would appear in the
national top 50 sellers several times. Yet somehow it flew past my radar until
now…but that aside, Otoboku has truly proven to be worthy of all that praise
and I’ll explain why.
Pros: Likable and memorable cast of characters, overall
story is well told, excellent artwork, good music, great voice acting.
Cons: Ichiko’s route is disappointingly weak, the later
parts of Yukari’s route are pretty bland, would have been nice if Kimie had a
route.
WTF?!: Do they actually make these kinds of chocolate? If so
I really want some…
In
Otoboku, you play as Mizuho Kaburagi, an effeminate young man and heir to a
prosperous corporation. Upon his
grandfather’s death he is informed that his grandfather’s last wish was for him
to attend an all-girls school. With the help of his childhood friend Mariya,
Mizuho is able to make for a very convincing girl, so convincing that a series
of misunderstandings leads to his being elected as the school’s “Elder Sister”,
the school’s idol. And this is only the start of the misadventures that await
Mizuho…
When I
first heard about this I was kind of expecting the story would be something
similar to Edelweiss’ slice of life humor with a lot of jokes centered around
narrow escapes by Mizuho of being found out, but to my surprise I was
completely wrong. Otoboku surprised me many times with how well written its
story turned out to be, often times doing things I wasn’t expecting and doing
them well. The writers (for the most part) do a good job at integrating drama
into a pretty light hearted story overall as the drama focused story elements
are around for just the right length of time, not coming across as dragged out nor
do they seem like a sudden sharp contrast to the light hearted slice of life
prevalent in the story.
Speaking of which, that brings us to
another aspect of the story that managed to remain consistent throughout the
entire game: the air of elegance of the setting. Basically the setting being a
high class all girls’ school creates this as a precedent for the students in
terms of mannerisms, school traditions and the like, but it integrates well
with the light hearted-ness of the story that it feels natural and never really
comes off as oppressive (unless you count one particular early story arc).
Really this combination kind of comes off as relaxing (I’d dare say this may be
one of the most relaxing things I’ve ever read, and that counts books), kind of
giving a feeling of being at some high class establishment where all you feel
like doing is drinking tea and taking in the atmosphere (which is really weird
considering I’ve never been in that situation in real life). Of course, the
game’s story takes full advantage of this setting, using it to create
interesting story arcs, character interactions and moments. I’d have to say
some of my favorites involve how naturally the “Elder Sister” position ends up
fitting Mizuho, sometimes a little too well for our hero’s comfort…
Of course a game with a good story
should have good characters to drive it, and I can say that Otoboku has an
amazing cast behind the wheel of it (click here for profiles). Every major and
semi-major character is a joy to read about once the story kicks off from the
mysterious Shion to the occult infatuated Kei to Takako’s character development.
Each of these characters have their own unique personalities and quirks, and
most of them have their own interesting little stories to read before any real
route begins. This helps to establish a very believable circle of friends for
Mizuho and also makes for the right setup for the romance to begin whenever the
heroines’ routes start.
Moving on to the heroines’ routes,
let’s start with how I rank them:
1) Takako
2) Shion
3) Kana
4) Mariya
5) Yukari
6) Ichiko
Beginning
with Takako’s route, I have to say that not only is her route my favorite of
the game, but if I were to make a top ten list of favorite routes I’ve read
through in the visual novel genre then this one would definitely be in there.
This route manages to do everything required to make a good route in a visual
novel right, and with flying colors. To begin with, the chemistry between
Mizuho and Takako is great to read from Takako’s confusion in regards to her
feelings towards Mizuho before her route starts in not knowing he’s really a
guy to how well the two interact with each other once they begin a
relationship, which subsequently makes it very believable. The character
development Takako goes through in her route is also well handled, matching
well with how the pre-route story content sets things up for her to question
and change her viewpoints on things such as rules and traditions. The changes
she goes through feel natural and their being connected to her relationship
with Mizuho actually help in establishing said relationship as one where they’re
both equal partners. Finally, the story in the route is just plain enjoyable as
it’s packed with so many interesting things that just make you want to read
more of it. We get to see Mizuho be badass, some of the funniest scenes in the
entire game are in this route, and the subplots involving the student council
aren’t just interesting but also wrap up really well with the ending of the
route to make it unique, satisfying and actually feel like the most natural
conclusion.
Shion’s route comes in at a very
close second as her route’s story is extremely close to being just as good. It surprised
me by doing several things I didn’t expect like approaching an story arc in a completely
different way from the other routes without necessarily feeling like a cop out
or how it seemed to be going in the direction of a very over used trope in this
genre, but suddenly stopping short of it and going in a more interesting
direction. The chemistry between Shion and Mizuho is also good and I liked how
their interactions matched well with how they were both keeping secrets, which
later end up tying together into a very satisfying plot resolution late in the
route. For those reasons I can say the story and conclusion of the route are
good and satisfying, but I have to say what keeps Shion’s route from tying with
Takako’s is it slows down a little at the end. It’s understandable why
considering the events late in the route do bear some character moments in its
aftermath, and to the route’s credit it does well with that. The problem is I
think it takes a little too long to move on from that and to the ending,
whereas Takako’s route had its share of subplots but none of them felt too
long. Still, I’d only consider this a minor flaw as I think the route was still
an enjoyable read all the same.
Kana’s route comes in at third place
because it’s unlike the previous two it’s simply a good route. The relationship
she has with Mizuho I think is very cute and one of the best parts of it story-wise
I found was the unlikely friendship that forms between her and Takako. Its only
flaw for me was that aside from those two things, the route’s story didn’t really
do anything to wow or really grab my interest like the first two. Moving on,
Mariya’s route I consider a decent as I did find her character alright, her
relationship with Mizuho had interesting points, and her story of trying to
find a lot in life to be satisfied with was a good one. The route’s main
problem for me was that it didn’t really do much with the aforementioned plot
elements aside from what was necessary, whereas at least in Kana’s route it had
two plot elements to catch my interest.
Now we come to the last two routes
in the rankings: Yukari’s and Ichiko’s, and to put it frankly, these were the
two most disappointing routes in the entire game (yes, even compared with the
extra mini stories you unlock after completing the main story routes). I will
say Yukari’s route has a good start as it does a good job building up the
relationship she has with Mizuho and even has her involved in an early story
arc in a way she wasn’t in the other routes that I really liked. What shoots
this route down is the fact that out of all of the routes in the game this is
the only one that overdoes it in the drama area of the story, electing to
wallow in the melodrama brought on by Doug Walker’s second most hated cliché:
the liar revealed. Pretty much every reason for why this cliché is groan worthy
(detailed in this
video (14:40 if you want to skip) can be seen in this route, and the fact
that unlike movies this goes on longer than ten to fifteen minutes doesn’t make
it any better. It’s also not helped by all the other routes where this could
have come up simply skip over that cliché and move on with their stories.
Finally, with Ichiko’s route what
puts it at the bottom of the list is because it disappoints because it does
nothing with its main heroine. Considering how significant a character Ichiko
turns out to be later in the story for both Mizuho and most of the heroines,
particularly in a scene in each route that I can only describe as heart
wrenching even though you know what’s going to happen, you’d think the game’s
writers would do something interesting or different with her in her route yet
for some reason they don’t. They never really approach any opportunities for
drama such as being a ghost and how that could affect her relationship with
Mizuho, nor do they try for any moments of comedy such as having her interact
with characters she doesn’t in the other routes of the game (I’m sure I’m not the
only one who wanted to see her meet Takako after the latter’s reaction to the
possibility of the existence of ghosts). All that happens in the route is we
get some very short story scenes, a couple of ero scenes, and then it’s off to
the end scene and credits.
Thankfully, I can say that because
those last two routes are minor ones they don’t really impact your enjoyment of
the game that much and are only the real faults Otoboku has in the story
department. If I was going to nitpick, I’d say the only other flaw for me would
be that Kimie doesn’t have a route since the game does make it obvious she has
a thing for Mizuho and Takako’s route shows she’s an interesting character too
(and to anyone asking why I’m not complaining about Shiori, Kei, or Michiko not
having a route the game’s story gives a good reason why). Maybe someday the
folks at Caramel Box will give us a fandisk with a route for her, but I’m
afraid that’s less likely than a Sacchin from Type Moon.
In the area of presentation, Otoboku
does well on all fronts. Not only is the artwork for the characters and event
CG really good, but the game also uses its own uniquely drawn SD character art
for comic effect very well in the comedic scenes (they even use CG with stick
figures for that well too). The voice acting is superb, with the entire cast
(including Mizuho) being voiced with each VA perfectly capturing and portraying
the right emotions for their characters in each scene they feature in. The
music is good as it sets the right atmosphere for each scene, unfortunately none
of the tunes are good not enough to stand out on their own though.
As for the ero scenes, they’re all
really good in both the art and voice acting department and I can also say
their well placed in the story. I do find it kind of odd that Kana of all the
heroines has the most ero scenes (and the kinkier ones too).
In
Conclusion:
Otome wa Boku ni Koishiteru is probably
one of the best acquisitions that Mangagamer has made in the past couple of
years. Here we have a game with a largely excellent (and funny) story, a cast
of memorable and likable characters, and great artwork and voice acting. I’ll
admit the story isn’t perfect, but at least the two disappointing routes are
short and easily overshadowed by all the other routes. It’s definitely worth a
read and to be honest if you were going to start playing eroge, then this would
make for a good starter game.
Final Score
8/10 Awesome
Author Recommendation:
Buy it now.
Should point
out that Mangagamer has a physical release out that you can buy here (warning page contains NSFW
images).
As for the
anime, it’s actually pretty good (follows Takako’s route in the end), though I
do think it could have been longer. Will admit it is a bit weird hearing
different VAs from the game play some of the characters, but you do get used to
the changes quick enough. There’s even an extra omake episode that’s pretty
funny.
$44.95 is a pretty steep for a VN if you ask me especialy for a digital on Mangagamer...
ReplyDeleteWell, the physical version offers a little more than just the game so it might be worth getting that over the digital version. Should point out that Otoboku is a pretty high profile game that MG managed to acquire which explains the high price.
DeleteStill, MG's games do eventually get a price drop so you can always wait it out.
Good read. Just finished, agree with everything
ReplyDelete