Cartagra ~Affliction
of the Soul~ Review
Didn’t
think that was all the Innocent Grey coverage we’d have this month, did you?
Seeing as I’d covered the demo for last year’s Halloween, it’s only natural
that I’d be presenting a review of the full game. Not only are we looking at
the beginning of what would be the murder mystery series Innocent Grey is known
for, but Cartagra is also the company’s debut title when it was released in
Japan on April 28, 2005 and on December 15 of that same year was ported to the
Playstation 2 (how that happened I have no idea). Nearly ten years later,
Cartagra ~Affliction of the Soul~ got an English release from Mangagamer right
smack dab on Halloween of 2014. The only question is was this a treat? The
short answer is yes, the longer is yes, but…
Pros: Overall good murder mystery story, cast of characters
are mostly memorable, great artwork, excellent combination of music, writing
and imagery to establish atmosphere.
Cons: Is overshadowed by its sequel, a couple characters
could have used more presence in the story, unwinnable heroines.
WTF?!: As someone who always gets that soup whenever I go
out for sushi, I find Toji 100% correct.
Set a
few years before Kara no Shoujo, Cartagra has you playing primarily from the
perspective of Shugo Takashiro, an ex-cop turned freelance detective who ends
up taking a case at the request of his former boss. He is to find a missing
girl named Yura Kozuki at the request of her twin sister, Kazuna. Coincidence
or not unbeknownst to Kazuna, Shugo and Yura had been involved in an intimate
relationship before the former was sent off to fight in what would later be
known as World War 2. Meanwhile a series of gruesome killings have been
occurring and further events begin dragging Shugo into that investigation as
well…
Before
we get to the main review I have to say I have an odd little history with this
game. Its release was during my early college years, when I was just starting
to take a look at non translated eroge and with considerably less Japanese
literacy than I do now. I ended up trying it out as part my plan to get to know
the language better through exposure. The end result was I finished the first
two chapters, but circumstances ended up with the game on my backburner, but
through that I still became a fan of the company since I liked how their games
looked and their stories sounded right up my alley. So when the MG announced an
English release I was more than happy to finish what I’d started all those
years ago. Now that I have I can say I liked it, but I would have liked it a
lot more if I’d finished it back then instead of now.
Let’s
talk about the positives first; overall this is a good murder mystery story.
From the start you’re pulled in by the mysteries presented to you at the start:
from the strange and unsettling opening scene that generates quite a few
questions in your head as you read more of the story, to the murders as Shugo
starts as an observer only to gradually be pulled in, to the missing person’s
case he takes that seems to be in the background but over time becomes more
significant to the plot. The introductions are enough to make you curious, and
the story’s cast of characters (click here for profiles)care written well enough to help move things
along.
What I
mean by that is that the majority of the characters in this are all at least
written well enough that you’ll remember theme for their personalities. From Kazuna’s
cheerful and silly personality that hides a strong determination, to twisted
sister Nana, to the flirtatious Rin, readers are in for a good number of
characters to like…and for whose fates you may very well end up dreading over
when the murders start happening closer to home for Shugo. I can also assure
you that just like its sequel, Cartagra is not going to pull any punches, so
enjoy that feeling of dread as you wonder which characters you like will make
it out alive.
At this
point I’d be discussing routes, but to be honest there are really only two
routes in the game: Hatsune’s and Kazuna’s. I know if you look at a walkthrough
you might think there’s more, but those are just bad end paths. That isn’t to
say that you should skip them (though you can) as not only do you get some
interesting story bits and hints at stuff that will be important later, but you
also get some pretty well written horror scenes that range from gruesome to
psychological, all of which make for very fitting reading material for this
time of year. That isn’t to say the two aforementioned routes are any less
significant as stories, they’re both fairly good though there sadly isn’t much
of a comparison between the two routes as Kazuna’s wins out easily since her
route is the longest, her true ending solves all the mysteries the story has to
offer and subsequently is the most satisfying conclusion. Heck, you almost feel
sorry for poor Hatsune as her route flat out tells you it isn’t canon.
All
that said, while this is a good game, one can tell this was IG’s first work
since there are some writing flaws, some of them more apparent if you’ve played
any of their later titles, which is very likely considering Kara no Shojo came
out in English first. Honestly, comparing Cartagra to its sequel is pretty
unfair seeing as it’s longer and has better production, but you may find
yourself doing that no matter how much you try not to if you have played KnS
first. A good example would be in comparing Reiji and Shugo the latter just
comes off as a more effective investigator while Shugo only comes off as just passable
in that category. Basically if this were Detective Conan, Reiji would be one of
recurring investigators while Shugo would be one of the characters
Conan/Shinichi would knock out and solve the murder as.
To be
fair though, there are also writing flaws that stand on their own and would be
apparent even without KnS being in the equation. For instance the first half of
the game is the more consistently strong part of the game’s story while right
after that the plot kind of slows down so it can set things up for the final act. While it makes
sense to create a more calmer setting for that, in this case it feels a little
messy in how the writing is trying to project that so the characters have some
time to breathe after the previous events but at the same time you can tell
it’s also kind of rushing to introduce new plot elements for the aforementioned
setup. This leads us to the remaining flaws which can generally be attributed
to Cartagra’s length as it is on the short side compared to some games of its
genre, especially if you only play the good end paths (which again, I don’t recommend
doing). This results in a couple cases where it feels like some of the
characters could have used more writing to them. Perhaps the best example would
be in sub-heroine (and Cecilia Alcott look-alike) Takako, who is given an
interesting backstory connection with Shugo and there are hints at what could
have been an interesting character. The problem is her presence in the story is
minimal to the point where she’s almost more a plot device than a character. We
also have the ever present cases of unwinnable heroines with the aforementioned
Takako aside we also have Rin, Ujaku and even Toji who all have very good
character moments and chemistry with Shugo.
In the
area of presentation, this is where Cartagra shines just as well as its fellow
Innocent Grey games. While the artwork isn’t as good as later games like Kara
no Shojo, there is still quite a bit of appeal to the slightly more anime-ish
look to the more animated characters like Kazuna that strangely mix well with
the beginnings of the more realistic look that the artist would eventually make
her main style of character drawing. Still if there are aspects of Miki-san’s
artwork that are comparable to the later games the first of them would be the
fine detail of the background CG which help to give the setting of the game a
realistic feel, like this would be a place you could expect to see in
post-World War 2 Japan. The second would be the artwork done for the murders
that are in some ways more graphic than in KnS, especially thanks to the
writing that supports it. About the only nitpick I could give for this is that they do recycle the background CG at one point when the story has Shugo stay somewhere else, obviously to save some money, but considering how well done everything else is it's easy to let slide.
Of
course the art isn’t all the game excels at, the sound department is perhaps
one of the key aspects of what makes Cartagra good. First off the voice acting
is phenomenal from how well Kazuna’s voice actress captures that upbeat aspect
of the character but can also switch to serious in the right moments to the
star power we get from Joji Nakata as Inspector Arishima, who makes up for
having a low amount of appearances until the end of the game wherein he then
turns in an awesome performance that reminds us why we hold him in so high a
regard as a voice actor be it in anime or games. Also concerning the vocals
(and leading into the next bit), the opening movie is well made thanks to how
well the imagery chosen for it is integrated with the song. Last and certainly
not least would be the music where not only are the tunes really good, but they
are an integral part of establishing atmosphere which is what really makes many
key scenes in the story so effective. Those feelings of suspense when the killer
is being tracked or the somber feeling all around as the cast mourns the deaths
of the victims, the music and writing work together in a harmonious fashion to
convey them and it’s even better when the imagery and voice acting join the
fray. It’s moments like those which make Cartagra worth experiencing despite
its flaws.
As for
the ero scenes, they’re mostly really good being very well drawn and acted. A
real shame some of the voice actresses aren’t in very many eroge outside of
Innocent Grey.
In Conclusion:
Cartagra
~Affliction of the Soul~ is an overall very good murder mystery eroge with a
good cast of characters, all of them well acted, and a plot good enough that
while you may figure out some of the twists you will be wondering how the story
will get to that point. It does have the problem of not comparing well with its
sequel, Kara no Shojo, along with a couple more noticeable writing problems but
if you can look past all that you’re guaranteed a memorable and enjoyable tale
of murder and suspense that makes for a very good read for this Halloween. If
you haven’t played Kara no Shojo yet, then this will make for an excellent
start to the murder mystery series Innocent Grey has built.
Final Score: 7/10 Great
Author Recommendation: Buy it Now.
As for
the anime, I can say the first episode is alright and makes for a good
adaptation of this game’s demo. The second episode however feels rushed and you
notice a decline in animation quality from the first. Obviously a sign that no
one was interested in making a new episode, as was the case, which I admit is a
little disappointing. Considering Cartagra’s shortness, it could conceivably be
adapted into a four episode OVA with the proper writing and direction.
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ReplyDeleteWow, this is a really detailed review for a game that originally came out in 2005 (yes, I know it was only translated into English in 2014). Touji's one of my favourite characters from this game too, which is why I also don't understand why she didn't have a good end (Touji and Shugo could make quite a team). But I get the feeling that Cartagra's story was written so that they could cut down on the number of routes to be written and illustrated by killing off so many potential heroines (what do you mean, Innocent Grey, that there's no good ending route for Takako or Rin?!). The PS2 Japan-only re-release of Cartagra also kills off Touji, unfortunately, if Shugo gets too close to her.
ReplyDeleteI didn't know that the legendary Jouji Nakata played Arishima in this game. Still, the voice actresses in this are pretty good. But only Shiho Kawaragi (a frequent Innocent Grey collaborator) seems to have had mainstream success (she played a main heroine in the popular Bandai-Namco RPG Tales of Graces). Mio Yasuda (the voice actress for the Kouzuki twins and other characters in later Innocent Grey games) has had only one anime voice role as a major character and hasn't been in eroge for a while either. And Touji's voice actress appears to only have voice acted as Touji in this game and Kara no Shoujo 2.
I don't know if you're still interested in this game, but a fan-made English dub was made starting March 2015 and was finished in mid-2016. It's a very interesting English dub of the true route and could be worth a listen if you still like Cartagra. You can find it here:
https://www.youtube.com/playlist?list=PLwr4APntuEQsJ25l8nLehf3yNaG_mGXzn
Interesting that you mention the abortive OVA series for this game. I think they should have gone with an all-ages OVA first, though. The TV anime series Princess Lover (which was an eroge-to-anime adaptation) was first released as an all-ages TV series and then adult-rated OVAs were released for Princess Lover later, which is something that could have been done with Cartagra too.
Are you going to review more Innocent Grey games anytime soon?
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Delete@Mazryonh Wait a second... the ps2 release is different to the pc release?? AND they killed toji in it too? How much did they change the story? Colour me interested! Usually i would confirm these myself... but unfortunately i can't read japanese :(
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