Euphoria Review
Happy
October 2016, folks!! Moving and new
jobs may have reduced this year’s number of reviews but this Halloween
tradition will not go way so easily, so let’s get started. A year ago I closed
out Halloween with a look at the demo for Clock Up’s euphoria. Ever since I
played the demo I knew I had a shoe in for this year’s series of reviews and
while I was right I have to also say this game turned out to be very different
from what I was expecting. Without any further delay, let’s take a look at what
many consider to be Clock Up’s best game, release in Japan June 24, 2011 and
released in English by Mangagamer November 27, 2015.
Game OP: https://vimeo.com/103621723
Pros: Interesting premise that takes on very interesting
turns with each route, interesting characters, Natsuki, very good art, great
voice acting, good music.
Cons: The premise is not for everyone, Rika is not for
everyone, true route has some minor writing issues, design for unnamed
characters.
WTF?!: One reason I like Natsuki, we have a similar taste in
movies.
The
plot of euphoria begins with our protagonist, Keisuke Takatou, waking up to
find himself and six women, all of whom he’s at least acquainted with, trapped
in a strange white room. A mechanical voice then informs them that the reason
for their entrapment is to participate in a game that is also their only hopes
of getting out. The game’s rules are:
As outrageous as the rules sound naturally there are
objections, but the group is soon given a very vivid demonstration of what
happens to those who refuse to participate, making it clear participation is
the only way to make it out alive. Yet as the group copes with this inescapable
situation, Keisuke inwardly finds the idea of the game strangely appealing to
his hidden sadistic urges, desires which he has long tried to suppress. One of
the girls, Nemu Manaka, then approaches him and reveals she’s aware of his
desires and wants to use this game as an opportunity to bring them out. Between
surviving this game, the desire to protect his childhood friend and fellow game
participant Kanae Hokari, and this, what fate awaits Keisuke and the others
only time will tell…
Okay,
at first glance euphoria looks like the eroge equivalent of the Saw series.
Heck, my demo impression used that idea as a lead in, and yet that’s only the
tip of the iceberg. While you do get
that at first(and a bit more in some routes), at a certain point things change
and over the course of reading each route it becomes apparent there’s more
going on besides the game the characters have found themselves in.
If
there’s one thing euphoria excels at is how it’s able to get the routes prior
to the true ending to lead into it effectively. To those unaware, one pet peeve
I have with true endings is how if not done right (which can happen) it ends up
coming off as retconning more interesting stories in favor of a less interesting story
or main character/heroine to focus on
because it has more story revelation than the others. It comes off as the game
telling you what to be invested in rather than you finding that yourself which
breaks immersion. Thankfully euphoria avoids this by having each route work as
a setup for the True Ending, and that’s going to take some explaining…
Normally
this would be I’d do a route ranking but of the four routes that precede the true
one, only two of them can stand on their own as stories: Rika and Natsuki’s.
This is because this pair of routes function as introductory stories that offer
a good look at the game’s face value premise with brief glimpses at what’s
beyond it. As such I would recommend playing at least one of them first and by
that…well, it looks like we’re in for a (mini) route ranking after all…
1)
Natsuki
2)
Rika
The
reason Natsuki wins is for two reasons: first she and Keisuke have really good
chemistry, arguably the best on the romantic front. Their conversations are
interesting and even funny, plus they lead into some character info about
Natsuki herself that honestly has me wanting at least another story with her as
either a lead or main character. Second, the story I found to be pretty good
too as it makes for a good way of starting to analyze the mystery around the
game and through that get hints at what could be going on behind the scenes, enough
for you to start making theories but only enough for that. Honestly if I were
to do a route ranking that included the True Route, Natsuki’s would rank second
for those reasons and because even taking into account what’s revealed in the
True Route I think it can stand on its own as a “what if” story compared to the
other routes.
Now
onto the subject of Rika’s route, this is the reason why I recommended reading
“at least one” of this pair. That’s not to say this route is bad (I have played
worse…far worse), in fact from a writing standpoint this route is probably the
best to start with. Its function is basically to introduce the story’s premise
and provide hints there’s more going on than at first and leave it at that with
its ending, prompting you to play the other routes to find out more. The
problem is Rika herself.
The
problem with having Rika’s route be the first you read depends on your
tolerance for flawed characters, because
if it’s not high you may end up being turned off from this game. Now don’t get
me wrong, I’m not using this as a “the masses just can’t appreciate flawed
characters” kind of defense, since even from that angle I’ve read better. I’m
saying that since that seems to be what the writer was going for (that includes
commentaries). The thing is, as I indicated back in my demo impression, Rika is
essentially written as that one character in the horror movie that has you
wondering how long until the killer/monster gets them, and seeing as this is
her route that means you’re going to have to spend a great deal of time with
her and even I’ll admit that can be grating after a while.
Ultimately
if you decide to play or skip Rika’s route (which you can do since it’s not
required to unlock the true route and you won’t miss anything critical to the
overarching plot), I can at least say the character isn’t wholly without value.
The game does some interesting things with her in other routes and I admit at
the end of her route I was invested enough to see how it ended. Heck, the fact
that I’ve written three whole paragraphs on this character means I got some
kind of impression from her. On a final note on Rika, I believe I can point out
on positive that I’m sure the majority can agree on. In keeping with Spoony’s
assertion that the horror movie trope Rika falls into should be considered
comedic, there is quite a bit of dark comedy gold in how over the top bad
things go for Rika in the majority of her ero scenes.
Moving
along, we come to Rinne and Nemu’s routes, which may not be able to stand on
their own as much as the previous two, but more than make up for that in their role
of setting things up for the true route. Rinne’s introduces some interesting
backstory information and goes in a very…unique direction that has the
distinction of being penned by Banya Izumi, who some of you may recognize as
the writer the majority of Black Cyc’s good games (like this one), Koichi’s route in NO, THANKYOU!!!, and one of our previous Halloween features: Dark Blue. All I can say
further about this route is once you finish it try to remember your impression
of the route then and consider it with what the true ending reveals. You may
appreciate what it all means then, you may laugh, or you may feel like you need
a shower…or all three.
Now as
for Nemu’s route…this one’s a little hard to explain without even hinting at
potentially big spoilers but I’ll do my best. The key plot element here is what
you would expect versus what you don’t expect. The route essentially goes along
with what you’re expecting of it, but here and there tosses in moments where
Keisuke briefly sees something very unusual before things suddenly go back to
normal leaving you wondering what it could mean. These moments are few but are
written in a way that indicates their importance to such extent that you feel
as confounded as Keisuke when things finally come to a head and the route leaves
you with more questions and how the true route can possibly answer them.
This
brings us to the True Route, aka Kanae’s route and boy is this a doozy to write
about without setting off a veritable mine field of spoilers. While I could do
a spoiler section like usual, I’m going to make an exception here because this
route is something best experienced for yourselves. All I can say is the
following: first, that aforementioned plot element from Nemu’s route of
expected vs unexpected comes back, but in a different way than before. Second,
the big reveal of the story is handled surprisingly well by taking something
that sounds ridiculous but and not only building on it to make it
effective and natural, but also in
making you want to go back and read at least some parts with a new perspective
to see if there are any hints in disguise.
With
that praise though, I’m afraid I do have to point out some flaws euphoria has
in the writing department. For starters while the routes do a good job building up building up to the true route
(and are at the very least interesting reads) there is the problem of the first
arc of the game getting repetitive. Basically at that point the story segments
that happens in between the scenes concerning the heroine you choose have very little
difference and after two playthroughs you’re essentially left waiting until the
text skipping is done so you can start reading something new. This even
includes the end of the arc which is an exciting read the first time but only
the first time since your previous choices really only
change a few lines of dialogue (not counting the bad end choices).
This
brings us into the first of two flaws the true route has in the writing
department, this one also concerning repetition. For story reasons, Nemu and
Kanae’s routes follow a very similar plot line beyond the first arc. While this
makes sense and leads into a good story payoff, it also means you’ll be
skipping quite a bit of text for a while. Enough that you can get up, eat a snack
and come back before the text skip reaches new story material. Considering this
is the true route, having it take a while to get to anything new is a bit of a
drag. It’s kind of like reading a really long and engrossing thriller and just
as you’re about to find out the big reveal you lose your place in the book and
now have to flip through almost every page just to get back.
The
second flaw, at least to me, concerns the ending. Don’t get the wrong idea, the
ending is really good. In fact one bit of praise I can give is it didn’t end
where I thought it would and manages to move forward from there without feeling
like its dragging. The story goes along surprisingly well during that point and
creates an interesting build up from some plot elements that time seem
reminiscent of parts from the game NO, THANK YOU!!! which aside from the Izumi
writing also shares a parent company and the same artist. The thing is I think
the last few scenes are a little too short for what the story was building up.
I can’t give any spoiler free details but I can say those few scenes could have
used a little more length considering the content of the buildup and also to
give the final scene more emotional effect.
In the
area of presentation, euphoria does very well. The artwork by Shigeo Hamashima
is for the most part excellent, giving the characters good appearances and
convincing expressions as well as giving the CG some good “detail”. The
background CG is also well done, as it gives each major location the right
impression such as the story’s game location with its largely white and clean
appearance and how at odds yet at the same time strangely fitting it is as a
setting for such a game. About the only case where the art weakens is later in
the story where you see some scenes featuring other people besides the main
cast. These are mostly nameless and voiceless characters and as such are given
only the most basic character portrait but said portrait just doesn’t look very
good and clashes with the better artwork we’ve been seeing up till then.
In the
area of sound, euphoria does really well on both fronts. With its music most of
the scores are meant to generate atmosphere and do a good job establishing it,
be it the mysterious nature of the series of white rooms the characters are
trapped in and their seeming emptiness or the intensity of the scenes where
Keisuke and co. are suddenly in peril. There are some more unique tracks for
the really important story scenes, but describing what they invoke would be
entering spoiler territory but I can say they do a good job in making the
scenes feel as important as they’re written to be. Still, of the two the aspect
of the sound department most notable is the voice acting.
While
our cast of heroines are the only ones voiced their voice actresses turn in
such a good performance you hardly even notice this. Each actress does a superb
job in bringing their characters to life from Nemu’s sadistic yet seductive
nature offset by her more mysterious moments to hint she knows more than she’s
letting on, Natsuki’s supportive and altruistic tendencies coupled with a
strangely inquisitive side, to Rika’s self-centered behavior and how the story
plays off that for her for better or worse. It’s helped that the actresses
chosen for the roles are all really good ones such as Mei Misonoo as Natsuki,
who some of you may recognize as Momoka from Eroge!, Nellis from Kyonyuu
Fantasy Gaiden and onwards, and Nadine from Kyonyuu Fantasy 2 and if. Speaking
of, similar to the aforementioned NO, THANK YOU!!! one unlockable extra that
features here are commentaries from
those involved in the game’s creation, including the VAs. If on commentary is
worth listening to it would be that of Konoha, Rika’s VA, as she has some very
interesting and amusing things to say regarding how playing the role went,
especially for one particular scene. This brings us right along to our next
segment…
We
finally get to the ero scenes and this actually is going to take a little more
talking about than simply saying if they’re good or not. First off, let’s
dispel a little misconception one might get from the story summary and at face
value attributing this game to Saw. While euphoria does feature ero scenes of
the hardcore variety none of the scenes go into being straight up gory and
bloody. If you’ve been looking at CG for this game then I should point out that
(aside from shame on you for potentially spoiling yourself) that those CG occur
in bad ends which you can avoid.
As for
the quality of the ero scenes, they’re all good, at the very least for what
they are. Despite the story’s premise only some of the scenes are hardcore, and
some of them are so over the top they’re (unintentionally?) hilarious, so you
can expect some more vanilla-ish scenes waiting for you. I will say though that
while there aren’t any guro (look that up yourself) type scenes (that’s anotherClock Up game hopefully for next year) there are going to be a few scenes that
may make you gag a little and not just those of the scat department.
Final Thoughts:
All in
all euphora is a well written thriller of a story that over the course of its
routes twists and turns into something quite different from where it starts.
This is helped along by a cast of interesting characters who are all well-acted,
great artwork and a good musical score. I will admit the game has some pacing
problems and there could be some factors that turn people off from Rika to the dependency
of one’s gross out tolerance. Still if you want a good dark story filled with
twists that will keep you guessing until well into the true route, then this is
a worthy, albeit unusual, treat for Halloween.
Final Score: 9/10 Must Own.
Author Recommendation: Buy it now.
As for the anime…well all I can say is if you haven’t played the game don’t watch it. The anime spoils a lot and at the same time really mishandles the story of the true route…and the other routes. Strangely this OVA is 6 episodes long but the true route is handled in only one episode and it’s episode 5 with the episode 6 being an abridged version of Rinne’s route…with a completely different conclusion that if you’ve played the game to completion I almost would recommend watching just for the train wreck viewing appeal (there’s one character death scene in episode 5 that is so hilariously bad I was laughing through what was supposed to be a serious scene). Again if you’ve completed the game feel free to watch as a curiosity but don’t expect anything good.
I'm pretty sure euphoria was released June 24th, 2011... Otherwise, your review was excellent as usual and welcome back, Bookworm :)
ReplyDeleteThank you, fixed XD
DeleteSo, BookwormOtaku, what happened to the other girls, besides Nemu and Kanae, in the True Route (Kanae's Route) and Ending? Where's Rika, Rinne, Natsuki, and Miyako?
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