Dark Blue Review
If
there’s one thing that’s unavoidable during the month of October it’s the
slasher movies. Oh you can go the entire month without seeing one in full, but
there’s always going to be one playing as part of some channel’s horror movie
marathon and odds are you’ll at least be glimpsing a second or two of it as you
flip the channels. I figure let’s be in keeping with the holiday spirit, but
since Cartagra’s release isn’t until this year’s Halloween, we’ll instead be
taking a look at Dark Blue released November 27, 2009 by LiLiM DARKNESS for
this game adheres quite a bit to the tropes of the slasher films…for good and bad.
Pros: Interesting story, decent core characters, decent
artwork, good music and voice acting.
Cons: The game’s shortness leads to some story problems,
unwinnable heroines, the artwork for some of the minor characters is a
little…off.
WTF?!: If you’re going to use some English to promote your
game, the use of machine translated text is not a good idea.
As summer
break nears Yukito Aizawa and his sisters, Kotomi and Suzuka, are invited by
his friend Reiya to stay at his family’s vacation home for the break along with
several of their friends and classmates. As the group begins to enjoy this
relaxing trip an evening news report on the radio announces a triple murder in
the nearby town with the culprit remaining at large and the next morning one of
their own is found brutally murdered. A call to the police from the family
butler reveals that a sudden avalanche has blocked the only road to or from the
mansion and until the road can be cleared the group appears to be at the mercy
of the killer from the news…or perhaps the true culprit may be one of them…
Okay, I
know this story sounds cliché as it gets as you’ve probably seen it countless
times before in movies and mystery shows (be they live action or anime). The
thing is you don’t see it that much in eroge so naturally I was curious to see
how this story scenario would play out in a medium where your choices would
have some effect on the story. After playing it I’ve found that it does well
enough, but there are problems, some related to the story setup some that
probably had more to do with external issues instead.
Starting
with what Dark Blue does right is first it does enough to keep its story
interesting by giving you some investment in the characters (click here for profiles). While it’s only
the major characters that receive any kind of depth the majority of the cast
are likable enough that you at least won’t feel annoyed by any of them. The
writers do at least give them a quirk or two so you’ll at the very least
remember their name. Even the characters who turn out to be…not as nice as they
seem at least have the benefit of that being revealed over time. Concerning the
core cast, Yukito I admit came off as a bit of a surprise as the game gave him
a bit more development than I was expecting in this game. Basically at the
start of the game I’ll admit he comes off as a bland character though once the
initial murder occurs and you start making more meaningful choices those
choices actually end up determining what sort of character Yukito becomes.
While at first glance choices to help the main heroines at certain points in
the story seem like your conventional scoring good points with them to access
their endings, with context of the choices occurring after the murder of a
friend and various members of the cast finding ways to deal with the sudden
loss gives it another light. Basically that plus the outcome of either choice
end up creating the case of whether or not the loss makes or breaks Yukito as a
person. I’ll admit this won’t measure up to say Bioware levels of character
developing through player choice but for what on the surface looks like an
average dark nukige its notable.
Moving
on to the heroines, let’s start with my route/ending preference (though seeing
as there’s only three…):
1)
Otoha
2)
Tie between Suzuka and Anise
Otoha being the top pick I admit is
a bit unfair seeing as the game’s story is written in her favor, but I will
admit the writing does at least seem to be putting effort into presenting her
as the main heroine rather than just having the story expect it like other
eroge. Otoha basically has more of a story presence than the other two main
heroines and she is given good interactions with Yukito in a lot of them so you
do believe the two are close. Thankfully while she is given all this focus the
writing for the game does enough with the other heroines that picking them
doesn’t feel like an unnatural choice. About the only problem I have with the
route is its ending seems a bit disconnected from how the murder mystery wraps
up. Part of it has to do with the tone, but it’s not because the ending comes
across as too happy. It has to do with an overlying problem in this game that
I’ll discuss later.
The reason Suzuka and Anise tie is
because while they’re good as secondary heroines each of their routes has
something they do really well that the other route could have used. In Anise’s
case it’s because she has a more noticeable presence in the story than Suzuka
has and is subsequently better set up as a potential love interest for Yukito,
on the other hand her ending has a similar feeling of disconnect from the main
story’s finale that Otoha’s has. On the other hand with Suzuka what her route
lacks in story involvement on her end is made up for in the later parts where
we get some interesting backstory content concerning Yukito and how it ties in
with the murder mystery. Her ending also has the advantage of feeling more in
tone with how the main story wraps up though there is a minor discrepancy.
Basically, Dark Blue’s overlying
problem is that it’s too short as much of the latter half comes off as rushed.
I’m not sure if this is the result of a lack of time or money or maybe a little
too much focus given to the bad end routes (which I admit are an interesting
read to at least see the mental toll of being NTRed combined with loss and
paranoia inflicted on Yukito), but there are points in the later parts of the
game where it feels like something is missing that should be there. The best
example would be concerning that feeling of disconnect the heroines’ endings
have from how the main story ends. Said main ending is supposed to be
bittersweet but it’s brought about in a way that feels cheap and kind of hand
wavey (for lack of a better term) as it is a bit difficult to suspend disbelief
that the culprit could do all that in such a short time and it doesn’t help
that the ending doesn’t give any time to establish the impact of the events of
those endings. This is where the disconnect occurs as once the credits are done
rolling we get an epilogue that does a good job establishing how well Yukito
and the ending’s heroine have been doing since then, but it feels a bit out of
place because it’s presented as a bittersweet conclusion but the “bitter” part
is missing. Even in Suzuka's route there's a small bit of disconnect as it only seems concerned about only one character's death than any of the others, though it does make sense why it's just it seems odd neither of them would even briefly think about some of the other victims too. There are also some problems concerning the culprit one of them
being the identity of killer is a bit easy to figure out and the other being
the motives feel kind of weak.
Of course another problem to arise
from the game being too short is the all too common one of unwinnable heroines.
In Dark Blue’s case we have this mainly with the twins Rina and Rio Sendou as
there are brief instances that hint both girls are interested in Yukito but
it’s never given much focus. I’m hesitant to include Honoka in this because
story reasons would make a (non-bad end) route for her difficult to accomplish
even if you were to make it a secret route unlocked after completing the
others. The thing is there are scenes that hint at wanting to take a deeper
look into her character (and to some extent the butler Nigel’s) though whether
that was even on the drawing board we’ll probably never know.
In the area of presentation Dark
Blue does well enough. The music is pretty good as the tunes all do their jobs
in matching their intended scenes and the voice acting is good especially
taking into account everyone but Yukito is voiced. About the only problem is I
think at times Anise’s VA tries a little too hard at putting on an American
accent. Its art is pretty good for the most part, but as often happens in short
games like this the minor (and often evil) male characters, are well…take a
look:
As for the ero scenes, they’re
pretty good both the lighter and darker variety, though I will admit this game
has a good deal more of the latter, being a part LiLiM’s “Blue” series. Rest
assured though those scenes are avoidable if not your cup of tea.
In Conclusion:
Dark
Blue is an overall decent eroge that tells a good enough story, but leaves you
with a feeling that an even better story could have been achieved with more
time or money put into its creation. While much better murder mystery eroge (or
VNs in general) exist, this one makes for a nice little diversion to tide you over
if you’ve played all of them and are waiting for a new one.
Final Score: 6/10 Above Average
Author Recommendation: Try it out.
As for
the anime, it’s decent as an adaptation of the bad end routes even though it
does skip over a lot of the introduction just to get to the H content. If NTR and the like is your thing
then this is for you, but if you want an adaptation of the good end routes I’m
afraid you’re out of luck.
Very good review. I agree with most of your opinions, I just didn't like Anise's routes. What I enjoyed the most was the NTR in this game, especially in Suzuka's dark route. Unfortunately the anime was awful.
ReplyDeleteSince you mentioned the "Blue" series, do you have plans in writing reviews for the other games? If you do, I'll look forward to it.
Thanks. As for the rest of the "Blue" games, probably though it will depend on time and if I can find them. Are there any you would recommend?
DeleteTriangle Blue is my favourite, but it's pretty long. Not short like Dark Blue. If you want to try something shorter, you could give Wedding Blue a try, although I didn't really like it. True Blue is really enjoyable and the first game of the series if I'm not mistaken, but it's pretty old.
DeleteI don't know if you're into dark stuff, like netorare. If you're into this kind of thing, I recommend Kanojo ga Mimai ni Konai Wake and Sore de mo Tsuma o Aishiteru, both by Lune Team Bitters.
I admit I'm not much of an NTR fan, though I can understand its appeal. I basically prefer it if it's avoidable as it gives the bad ends some value also, blame my gaming roots, it being an unavoidable thing kind of makes it seem like the game is an automatic "you lose". Now if in the game you're inflicting the NTR on someone else that's a different story.
DeleteThe NTR scenes in the rest of the Blue series is avoidable, just like in Dark Blue. Perhaps you should try Biniku no Kaori from Elf. If you're looking for a game where you're infliicting the NTR on someone else, you're looking for the netori genre. It's similar to netorare, but instead of getting someone precious to you stolen, in fact you're the one stealing the special girl from someone else.
ReplyDeleteIn this case, I suggest you play Ochiru Hitozuma.
I've been meaning to play this game for a while now, especially after I figured out how different it was from the OVA. That OP movie is one of my favorites.
ReplyDeleteMan should you play the game even if you don’t know japanese language
ReplyDeleteDo you recommend this game even for people who don't like NTR?
ReplyDeleteI got really mad at the OVAs ending, so I wanted to play the game to see if I can get at least a good ending hahaha
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