Deus Machina
Demonbane Review
Didn’t think
I was going to ignore the actual holiday did you? Since we started on an
official English release, I feel it appropriate that we should end on one too
so our final review for Halloween 2011 will be for Deus Machina Demonbane. Its
announcement back in June 2009 marked two significant points in the English eroge
market: firstly, this meant JAST had made a deal with Nitro+ one of the most
famous of eroge companies as the DVD release of Phantom of Inferno by Hirameki
September 16, 2005 had helped in earning the company a strong cult fanbase, and
secondly, this was the first time JAST had reached out to a fan translation
group to commission the translation they were making for a game; a practice
that has resulted in the license of other well known eroge such as School Days,
Seinarukana, and Kara no Shoujo. Sadly, Demonbane had the misfortune of being
stuck in development hell for over a year due to the fact that Nitro+ was
working on moving its company HQ in Japan at the time and there was difficulty
with putting this game originally released back in 2003 (under the title
Zanmataisei Demonbane) onto a more modern system. Fortunately, the wait was
worth it when it finally released May 13, 2011 as the game proved to be so much
more than I anticipated and I can see why it was popular enough to receive a
PS2 port (released July 2004 under the name Kishin Houkou Demonbane), a sequel,
novel tie ins, and an anime series, and why it was so well regarded by
importers.
Pros: Excellent story, diverse plot, very good characters,
great artwork, good music, well performed voice acting, writers did their
research on the Cthulhu mythos.
Cons: Start is a little slow, Leica’s route is pretty weak
compared to the other two, very limited voice acting (officially), skip
function only works when it wants to.
WTF?!: Dr. West…just read and see.
In
Demonbane you play as Kurou Daijuuji, a former student of Miskatonic
University’s magic academy now turned down on his luck private detective in
Arkham City (sorry, no Batman in sight). One day he receives a job from a girl
named Ruri Hadou the heiress of a powerful industrial company to locate a
grimoire of incredible power that she requires. The book that he finds is none
other than the Necronomicon, unfortunately for him it’s taken the form of a
young girl named Al Azif and soon Kurou finds himself dragged into a battle
with a powerful crime organization that has amassed some of the greatest powers
of technology and the occult. A battle of giant robots, Great Old Ones, and
dark sorcery that will escalate into a conflict over the fate of the very
world.
Sounds like
an interesting combination, doesn’t it? The Cthulhu mythos of H. P. Lovecraft
and giant robots, and no I’m not talking about the Evangelion kind or the
Gundam kind, I’m talking about the old school epic giant robots from Getter
Robo to the great tribute to that genre Gurren Lagann. The creators of this
game were able to make this combination work so well together through, for the
most part, very good writing and well researched handling of the Cthulhu mythos
so as to integrate the two aforementioned concepts together as well as take
creative liberties here and there (such as with the Shining Trapezohedron) and
make them work. It really is interesting to see how well the story of Kurou and
Al is written into elements from these classic stories including “The Dunwich
Horror”, “The Haunter of the Dark”, and “The Shadow Over Innsmouth” to name a
few. The writer even went so far as to include some Easter Eggs such as with
character names from how Ruri’s butler Winfield is named after H.P. Lovecraft’s
father to the more obscure with the children under Leica’s care: George, Colin,
and Allison being named for three people who produced a hoax version of the
Necronomicon. Of course, considering our main heroine is the Necronomicon, the
writer for this game didn’t forget to make a small nod a certain beloved movie
trilogy in one scene where some of the characters fight a sorcerer who has the
actual book of the dead (and yes she actually says the name).
When it
comes to the story for Demonbane, it actually is surprising just how well the
story turned out. Aside from the integration of giant robots and Lovecraft, the
writer managed to blend action, comedy, horror, and romance together very well.
You really get into the battles as the story goes on considering they become
more intense and action packed, and this applies to fights both with and
without the giant robots as the writer managed to portray the skills that Kurou
and the enemies he fights over the course of the game have are unique depending
on whether they’re fighting with or without their mechs and these differing
styles of combat are shown in a way that makes them equally compelling, meaning
you won’t feel like the mech fights are cooler than the non-mech fights or vice
versa and you won’t feel any disappointment when the battle shifts from one to
the other. Concerning the humor, while I admit some of it isn’t so different
from what you’d see in an anime it’s still pretty funny thanks to good writing,
characters, and voice acting. As for the horror elements, they may seem sparse
at first in the story but once they start becoming more prevalent in the later
half of the game they become pretty effective for building suspense. While I
will admit that these story elements aren’t that scary, it’s made up for with
how it instead sets the right atmosphere and matches with many of the themes
from Lovecraft’s writings, particularly the chaotic horror brought on by the
Great Old Ones and the like. I do wish that the story could have matched the
creepy atmosphere that Lovecraft’s stories usually provided, but still…
Naturally a
story like this requires good characters in order to carry it and Demonbane’s
cast is certainly up to the task (click here for profiles). For starters, Kurou makes for surprisingly
effective hero, surprising because he starts out as a pretty down on his luck
kind of character and not the best of magicians, however the writer managed to
do a very good job at using that as a starting point for him to develop into an
effective and all together bad ass hero in the later parts of the story. Of
course the rest of the cast is really good to; Al, for instance, turned out to
be really great heroine in being both cute, funny, and her development in the
later parts of her route is pretty effective. Also the villains are all good
ones with the Anti-Cross making for interesting opponents for Kurou and co.
over the course of the game (though I will admit it gets a bit annoying having
to sit through half of them getting beaten in about the same way and time three
times), Master Therion making for an effective final opponent for Kurou and the
writer actually wrote things so that it makes sense he follows the James Bond
villain route and not kill Kurou right at the start, but the best of the
villains (sort of) in my opinion is Dr. West (no, not that one). This character is quite possibly
one of the best comical foils that I have seen in a while. Imagine if you will
Dist the Reaper of Tales of the Abyss combined with Dr. Insano and that’s
pretty much Dr. West. His one sided rivalry with Kurou is always hilarious to
read through be it for the bizarre inventions he makes to fight him and the
random and hilarious dialogue he has in most of his scenes.
My route
preference is as follows:
1)
Al
2)
Ruri
3)
Leica
The reason Al ranks at the top
really is because her route is the best one; the relationship she forms with
Kurou over the course of the game is very well done, especially in how it
evolves from partner into lover (not to mention her interactions with Kurou are
a good and often funny read), it’s the route where Kurou develops the most as a
character and subsequently the one where he comes off as the most badass, and
the ending is the most satisfying and conclusive (little wonder why that ending
is canon). Ruri’s route comes in at a very close second; I admit I didn’t have
very high expectations for it considering a lot of the import fanbase described
the other two routes as unnecessary or that Ruri came off as a copy of Al in
her relationship with Kurou. Thankfully those were proven wrong as not only is
Ruri her own character and her relationship with Kurou different, but this
route did a surprisingly good job in developing her as a character. Not only
does she become a very competent heroine once her route takes off, but her
route also makes interesting reveals about the story that you wouldn’t have
gotten in Al’s route (though I will admit I saw the twist for her normal ending
coming). The only thing that prevents her route from tying with Al’s is that
her true ending for me was just too simple; I didn’t mind the way it was
revealed (I actually got quite a bit of a chuckle at how it jokingly admitted
its using a deus ex machina) it’s just that the ending itself just left me with
a “that’s it?” kind of feeling.
Moving onto Leica’s route, this is
sadly where we also have to move on to where the main story flaws of this game
are. Now don’t get the wrong idea, this route is not terrible as it does have
story elements that are really good such as showing how Kurou relates to the
Leica and the kids she’s taking care of, more involvement from them storywise,
and some of the differences from the other routes were really good like the
Hunting Horror. One the route’s problems for me was its predictability;
basically, every major secret that’s being hinted at such as Leica’s past and
who Sandalphon is are about as obvious as who Darth Sidious was in the Star
Wars prequels, which sadly makes the route not as interesting as the other two.
Another problem has to do with the role given to Sandalphon where they
essentially give him too big a role as a villain. Don’t get me wrong, for the
most part Sandalphon is a pretty good villain in both looks and mannerisms and
at first I liked that he was given more to do in this route than in the others but
by the end they give him a role that quite frankly is too big for his
character. Now I realize that these first two problems don’t sound very big and
I can admit I might have just been burnt out after playing Al and Ruri’s
routes, but these next three are the routes three biggest problems when it
comes to story. The first of these is that at the start of the route a
character that in Ruri and Al’s routes wasn’t a villain suddenly is for no
other reason except to kill this character off so as to give Leica an important
role later on, which makes for a pretty major moment of character
inconsistency. The second is that considering Leica’s role in most of the game,
it really is disheartening to see her role for most of her route being
downgraded to damsel in distress. I can’t explain why this is without spoiling
anything but you’ll see why once you play the game a bit. The third goes along
with the second reason in that during that portion of the story, the writer
decided for some reason to write in some scenes that I feel serve only to
appeal to the lowest common denominator and don’t serve much purpose aside from
that. I do realize similar scenes occur in the other two routes but those fit
better in context with the story for the route and it doesn’t feel like those
scenes were there just to titillate the viewers.
Before moving on, I should say one
more thing about the routes in that there actually is an underlying structure
to them that sort of ties them together. I recommend clearing the routes in
this order:
1)
Ruri (Normal Ending)
2)
Leica
3)
Ruri True Ending
4)
Al
Now while Demonbane doesn’t have
any gameplay to it, there is one flaw with it system wise that I really should
point out. Basically the skip function only works when it wants to, meaning
after completing a route and replaying to start another one, the skip function
won’t skip over some scenes even if they’re word for word the same as they were
in the route you played only because the scene now leads into a completely new
one. This may sound like a minor complaint, but trust me after reading the
start of the second half of the game with Black Lodge carrying out their big
plan, you’ll get sick of it really quick.
In the area of presentation,
Demonbane does very well. For starters the artwork is excellent both in the
area of illustration and also in the 3D designs of the various giant robots.
The artists I think did a very good job of using the dark color schemes of
artwork in order to blend these two things together without them contrasting.
Also done well are the few anime scenes that are shown at the start of the
game; while I do wish that we could have had one more at the end, I am glad
these scenes were kept to a minimum so they didn’t become tedious. The music
for this game is very good with each piece catching the right mood for its
respective scene, however the Demonbane’s biggest score in the sound department
is in its voice acting. The seiyuu in this game do a very good job, but there
is one flaw I should point out first: there is very little voice acting in this
game, just during the beginning and ending parts. However, there exists a fan
made voice patch that adds in all the voice acting from the PS2 port and this
is one voice patch I highly recommend applying since not only does it add in
the voices of big name actors like Norio Wakamoto, Takehito Koyasu, Joji
Nakata, Kazuki Yao, and the late Daisuke Gori, but it also gives more lines to
the rest of the cast and that’s a very good addition not just to hear more of
Hikaru Midorikawa and Takumi Yamazaki’s performances as Master Thereon and Dr.
West respectively (performances that are truly well done), but also to hear
Kentaro Itou’s performance as Kurou. I’ll say it right now, this is the ebst
role I’ve ever heard him in, even better than his role as Renji in Bleach (and
I wouldn’t be surprised if this is what helped him get picked for that role) as
he’s given a much bigger part playing the main character. I will admit that the
voice he does is pretty close to the voice he does for Renji, but he delivers
the comedic and dramatic lines (especially the ones where Kurou kicks ass (and
let’s face it cool as he is, has Renji even beaten an enemy since that one
arrancar when they were first introduced?) so well he makes the role its own.
Now concerning the ero scenes,
well…they aren’t bad but they’re pretty ridiculous. This mainly has to do with
the art style and the fact that most of the scenes are written to be comedic,
which is a bit hit or miss in that area.
In Conclusion:
Deus
Machina Demonbane truly is worthy of its place as a classic amongst Nitro+’s
library and really should not be missed, especially if you like Lovecraft,
giant robots, or both. With its well rounded and well acted cast of characters
and well drawn artwork, you can forgive the few flaws that this game has here
and there. Let’s hope this sells well enough that we can get the PC port of the
sequel, Kishin Hishou Demonbane, where you can actually control Demonbane.
Final Score: 8/10 Awesome
Author Recommendation: Buy it now.
As for the
anime, I’ve only seen a little bit of it (mainly the last episode), but I
wouldn’t recommend it. It’s not an awful adaptation from what I’ve seen, but I
wouldn’t call it a good adaption either. Because it’s only 12 episodes long,
things move along so fast and are simplified to save time that many significant
scenes portrayed in it from the game just aren’t as effective. They also make
some significant changes with the removal of a character, the way some characters
look, and the final episode is its own original take on Al’s true end and while
I do appreciate that they give a nod to Al’s normal end, the placement of that
comes off as a cheap deus ex machina and then there’s also the fact that the
ending doesn’t have any of the scenes from Al’s true ending that built up
together to make the ending so conclusive and satisfying. There does exist a
single episode OVA released with the PS2 port that tells an extra story, and
while it’s decent its biggest flaw is that it’s only about 25 minutes long and
to be honest this feels like it should have been twice that length. It
basically just leaves you with a plot that moves almost too fast to follow, the
core cast has very little screen time (I think Dr. West gets the most of it),
and it’s a little hard to tell when it takes place in relation to the game’s
plot. I’d recommend looking at the OVA if you’re curious, but only after you’ve
played the game. As for the anime series, if you really want to watch it, play
the game first so as to avoid spoilers but don’t say I didn’t warn you.
Anyway, that concludes this year’s Games for Adults
Halloween reviews. I hope you all enjoyed it and maybe were introduced to at
least one good game to match the season. Happy Halloween and I hope you join me
next year.
There's also a thing called "Ouroboros Rondo" - I suggest you to look it up here (I'm seeding it right now):
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