Ever 17: Out of
Infinity Review
It’s
time for a new segment, this one devoted to visual novel type games for all
ages, and what better a way to start it off than with a review of the game many
in the VN community consider to be the best to ever come out in English?
Released in December 20, 2005 by now defunct company Hirameki International,
Ever 17: Out of Infinity was met with curiosity almost as soon as it was
announced. The first Phoenix Wright had only come out a few months previous, so
to many of us this was either the first or second VN game to come out that
focused on something else besides romance when it came to story (in Ever 17’s
case it was survival) and the near future-science fiction setting along with
the amazing looking visuals made for the perfect enticement. From almost the
start to the finish, Ever 17 proved to be even better than it looked and
sounded and well worth the money paid for it. We had no idea, though, that the
game would develop such a following and not only become a standard by which
many measure VNs with a strong story and similar theme, but also be the number
1 game recommended to those starting in this obscure gaming genre.
Pros: Masterfully told story, truly well written and rounded
out characters, excellent artwork, great voice acting performed by an all star
cast.
Cons: Story starts out a little slow, with Hirameki out of
business we probably won’t ever see an official release of the rest of the
series, with Hirameki out of business the game is out of print meaning official
copies are rare and expensive.
WTF?!: Who would have thought a big frozen tuna fish could
be so useful?
Ever 17
is set at an underwater theme park called LeMU and after a short introduction
you choose which character to play as, Takeshi, a university student visiting
LeMU, or an amnesiac boy known only as Kid. Regardless of which MC you choose,
an incident occurs that leaves both characters, along with five other people,
trapped in the underwater section of the facility with any way up to, or
communicating with, the surface cut off and half the facility underwater. To
make matters worse, severe water pressure from the outside is assailing LEMU,
giving everyone a very limited amount of time to escape.
Okay,
before I comment on the story I should make a note of something. Those of you
who have played last year’s Nintendo DS hit 9 Hours 9 Persons 9 Doors may
notice some similarities as you play Ever 17. Well, you’re not wrong for
noticing; the main creator for 999 was none other than Kotaro Uchikoshi, the writer
for Ever 17. Now don’t get the wrong idea, Ever 17 and 999 are still very
different (and very good) stories, but they do have some themes in common. What
those themes are, though, you’ll have to see for yourself. Now back to talking
about the story.
To put
it simply, Ever 17 has a very well written story. From the beginning it does an
excellent job of blending the right atmosphere of a group trying to survive in
this facility cut off from the outside world and trying to find a way out with
very believable character interactions that lead to bonds forming between them.
These interactions range from the light hearted and amusing sort to very
emotionally driven ones such as Takeshi’s reaching out to Tsugumi. All of these
interactions are written well in that they go along with each character and
situation; no scene feels too silly or forced. This brings me to another aspect
of the story that I really like, every character is fully explored and
developed over the course of this game. We learn secrets about these characters
from their back story to something they know that may relate to why they were
at the facility when the incident occurs. To add to that, the scenes are well
placed in the story as they are spread out a bit so that no scene feels too long
or like an info dump.
Now
some of you may have noticed I didn’t give any examples about what this game
does right in terms of character development (and speaking of which click here for profiles), well the reason for that is
because many of the examples I could give are spoilers, but one example I can give
is Tsugumi’s but before that I need to explain something else about this game’s
story, the routes. The routes are essentially the reason I called this game
“masterfully told” up in the pros section. Each of the routes tells a good
story centered around its specific heroine that also have plot revelations that
end up tying into the true ending route (Coco’s) that is unlocked after you
finish all the heroines’ good routes. Now some of you may recall in my Koihime
Musou route where I explained my regard for games with true ending routes and
how the other routes are written in relation to that route, and I can say that
Ever 17 is a definite example of how to do things right in that regard. Each of
the routes is written as important in the grand scheme of the story as they all
tie in to solving the overarching mysteries of LeMU in the final route, which
has a great deal more story than expected and has quite a few plot twists (not
that there aren’t any in the other routes) that you in all likelihood won’t see
coming and it all leads to one of the most satisfying conclusions I have ever
read in any VN game. I’m not going to say how these routes do this because that
would be major spoilers, but I will say that it’s different from how 999 did
it.
Returning to the subject of Tsugumi’s development as a character, it’s the
route structure of this game that really does a good job in showing her develop
quite a bit from the cold and distant loner that she starts out as and I don’t
think it could have been done anywhere near as well otherwise. Now I should explain one more thing about the
routes, you only get access to two per protagonist: for Takeshi you can only
play Sora and Tsugumi’s routes and for Kid it’s You and Sara’s routes. After
completing those four routes, you unlock Coco’s which is the true route. I
recommend playing the routes in this order for the best story experience:
Sora - - -You - - -Tsugumi - - -Sara
I’ll
admit to having quite a bit of praise for this game’s story, but trust me, it’s
that good. I will admit the only real flaw with the story is that the start is
a little slow. Not a particularly big detraction, but still…
In the
area of presentation, Ever 17 wins on all counts. The artwork is very well
drawn and many of the game’s CGs almost looks like a still from a very high
quality anime series or movie. The music is excellent with each theme matching
the scenes that it plays for and the true ending end theme is one of my
personal favorites in that it really helps to convey the satisfying feeling of
the final ending (I’d give a youtube link, but I feel it’s best experienced
hearing the ED theme from the game itself first). Finally, the voice acting in
this game is excellent as we have a largely all star cast playing the
characters that I’m sure many who watch anime will recognize. For example, both Takeshi and Kid are played by Soichiro
Hoshi who you may recognize as Kira Yamato from Gundam Seed, Tsugumi is played
by Yu Asakawa who played Sakaki from Azumanga Daioh, and Sara is played by Kana
Ueda who played Rin Tohsaka from Fate/Stay Night and Rachel Alucard from
Blazblue.
Before
I end this review, there is something I need to point out. Because Hirameki
International has been out of business for years now, Ever 17 is sadly out
print and official copies are rare and pretty expensive (and you can’t have
mine!). Fortunately, being out of print, you should be able to download the
game yourself and install it, just use good old google. The only other bit of
bad news is that this means we probably won’t ever see an official release of
the rest of the Infinity series, which Ever 17 is a part of. For those of you
who don’t know, the Infinity series are a series of games with a similar theme
to Ever 17 that take place in the same world. While there aren’t any direct
connections that I know of, the series has gotten quite a following since Ever
17’s release and one of the games Remember11: The Age of Infinity has received
a fan made translation patch for the PC version and a similar translation patch
is in the works for another of the series Never 7: The End of Infinity. There
are two others that are currently untranslated: 12Riven ―the Ψcliminal of integral― (no
that is not a typo) and Code18, which is currently unreleased. As far as I can
tell, 999 isn’t part of the Infinity universe.
In Conclusion:
Ever
17: Out of Infinity rightly deserves all the praise it’s given by the VN
community, a true masterpiece of storytelling and character development, and
for anyone who wants to give the VN genre a try this is a great start to show just
how good these games can get. If you’ve played 999 and enjoyed it then you’ll
love this game, that I can guarantee as the 30-50 hours it takes to clear it
will practically fly by. Truly a must
play.
Final Score: 10/10 Legendary
Author Recommendations: Legendary!
On a side note, to those wondering which is better, Ever 17
or 999, here’s my opinion: Ever 17 is better. While I will admit that 999 has a
bit of an edge in having a bit more compelling a drive behind its story
considering the characters’ situations and the two are practically equal in
terms of art quality, Ever 17 has a longer and more fleshed out story, the
characters are more likable and more developed, and finally it has a more
satisfying ending. Bear in mind, I say this as someone who really enjoyed 999;
I consider it one of the best games to be released on the DS, and found its
story to be quite compelling. In the end though, I just find Ever 17 to be the
superior experience. You don’t have to take my word for it though, play Ever 17
yourself and if you disagree, feel free to explain why.
One last thing, if you have decided to play this game, AVOID
SPOILERS. Seriously, stay away from Wikipedia and be very careful about any
forums you visit in regards to this game. I’ve been treading very carefully to
avoid spoiling anything in this review, the story is THAT good.
And yes, I am aware of the planned XBOX 360 rerelease. Not
quite sure what to think of it since there doesn’t seem to be anything to add
storywise and I don’t really like the 3D character sprites. There has been some
speculation about Aksys making a deal for its English release, but we’ll have
to wait and see.
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